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path: root/keyboards/mechmini/v1/rules.mk
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* Remove `DEBUG_LEVEL` from V-USB rules.mk (#9117)Ryan2020-05-171-2/+0
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* Disable console on vusb boards using mouse/extra (#8625)Joel Challis2020-03-311-1/+1
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* Remove custom backlight code for PS2AVRGB boards (#7775)fauxpark2020-01-181-1/+1
| | | | | | | | | | | | | | * Remove custom backlight code for PS2AVRGB boards * Remove custom driver setting * BACKLIGHT_BREATHING goes in config.h, not here * Don't need to include backlight.c again here either * Turn on backlight for Canoe * Disable console on a few boards due to oversize
* Remove custom matrix from PS2AVRGB boards (#7396)fauxpark2020-01-021-4/+0
| | | | | | | | * Remove custom matrix from PS2AVRGB boards * Add custom backlight.c to SRC for bminiex, for now * Add missing DIODE_DIRECTIONs
* Convert remaining PS2AVRGB boards to I2C WS2812 driver (#7245)fauxpark2019-11-031-17/+2
| | | | | | * Convert remaining PS2AVRGB boards to I2C WS2812 driver * Add back functions to make the custom matrices happy
* Cleanup rules.mk for 32A and 328P keyboards (#6767)fauxpark2019-09-201-15/+8
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* Added Mechmini 2.0 to Mechmini keyboard folderTurboMech2018-01-031-0/+50
This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in). All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.