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* Migrate fn_actions for default keymaps (#4935)fauxpark2019-02-141-5/+1
| | | | | | | | | | | | | | | | * Migrate fn_actions for default keymaps * Rename the Grave/Escape Shift masks * No need for shift_esc_shift_mask * Change breaks to return false * Right align pointers * Add default case * Separate cases with empty lines
* Keymap: Ergodox EZ: Clean Up Keymap Array Alignment (#4545)Alex Mayer2018-12-041-59/+56
| | | | Remove layer name comments, they are above the visual layout Remove comments explaining things that are documented in qmk docs
* Ergodox EZ: Clean Up process_record_user FunctionAlex Mayer2018-11-271-22/+13
| | | | Set ERPM = SAFE_RANGE
* Ergodox EZ: Remove Unused Code From KeymapAlex Mayer2018-11-271-23/+0
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* Fix i2c_master.d listed more than once warningDrashna Jaelre2018-11-181-2/+0
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* Ergodox EZ: Use Correct Const For LED ColorAlex Mayer2018-10-201-1/+1
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* Fix compilation error when RGB light is disabledGreizgh2018-01-251-0/+2
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* Fix RGBLIGHT startup color (#1975)drashna2017-11-061-1/+3
| | | | | | | | | | | | * Fix RGBLIGHT startup color While it's awesome to see the layer indicating code in here (no really!), and the general rule is to not alter the default keymap/code.... The problem with the layer_state_set_kb call handling this, is that the code doesn't seem to be called at startup. So the default layer color won't ever get set on startup. It needs to be called in the init function to be properly set. I've played with this extensively, and if you check my keymaps, that is precisely why I have the setrgb/sethsv in the init function. * Removed typo (pipe)
* adds indication up to layer 7Erez Zukerman2017-11-062-66/+58
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* restore default mode/color if no 0 colorJack Humbert2017-11-062-1/+3
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* adds per-layer rgb color option to ezJack Humbert2017-11-062-8/+64
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* [cleanup] consistent 2 space indentationCampbell Barton2017-10-051-29/+29
| | | | Was mixed between 2&4
* Creates a layouts/ folder for keymaps shared between keyboards (#1609)Jack Humbert2017-08-234-0/+240
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * include variables and .h files as pp directives * start layout compilation * split ergodoxes up * don't compile all layouts for everything * might seg fault * reset layouts variable * actually reset layouts * include rules.mk instead * remove includes from rules.mk * update variable setting * load visualizer from path * adds some more examples * adds more layouts * more boards added * more boards added * adds documentation for layouts * use lowercase names for LAYOUT_ * add layout.json files for each layout * add community folder, default keymaps for layouts * touch-up default layouts * touch-up layouts, some keyboard rules.mk * update documentation for layouts * fix up serial/i2c switches
* Initial structure for Ergodox as subprojectsFred Sundvik2016-07-294-192/+0
| | | | Only the EZ default keymaps compiles at the moment though.
* Backlight abstraction and other changes (#439)Jack Humbert2016-06-231-1153/+0
| | | | | | | | | | | | | | | | | | | | * redoes matrix pins, abstracts backlight code for B5,6,7 * slimming down keyboard stuff, backlight breathing implemented * don't call backlight init when no pin * cleans up user/kb/quantum calls, keyboard files * fix pvc atomic * replaces CHANNEL with correct var in breathing * removes .hexs, updates readmes, updates template * cleans-up clueboards, readmes to lowercase * updates readme
* Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432)Jack Humbert2016-06-215-0/+1345
* fixes from tmk's repo * rename keyboard to keyboards