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* Remove/migrate action_get_macro()s from default keymaps (#5625)fauxpark2019-07-151-18/+0
| | | | | | * Remove/migrate action_get_macro()s from default keymaps * Leave these breaks alone
* [Keymap] Added 'Vega' ErgoDone layout (#6196)Vega Deftwing2019-06-282-0/+557
| | | | | | | | * Added 'Vega' ErgoDone layout * Changed as to Fauxpark's recomendations * removed unused custom_keycodes
* Cleanup Default Keymaps (#5442)Drashna Jaelre2019-03-191-2/+0
| | | | | | | | * Cleanup Default Keymaps to conform to QMK Firmware standards * Minor fixes * Revert some changes
* Migrate ACTION_LAYER_TAP_TOGGLEs to TT()fauxpark2019-02-182-10/+2
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* Migrate fn_actions for default keymaps (#4935)fauxpark2019-02-141-5/+1
| | | | | | | | | | | | | | | | * Migrate fn_actions for default keymaps * Rename the Grave/Escape Shift masks * No need for shift_esc_shift_mask * Change breaks to return false * Right align pointers * Add default case * Separate cases with empty lines
* Keymap: Add ErgoDone keymap with QWERTY and COLEMAK Mod-DH (#3884)Erovia2018-09-304-0/+313
| | | | | | | | | | | | | | | | | | | | | | * Custom keymap for the ErgoDone The keymap supports QWERTY and COLEMAK MOD-DH with LED indication. * Enable Space Cadet Shift * Fix after-boot layer indicator LED * Implement keyboard suspend, move layer LED handling to function, unify identation * Add readme.md with layout * Optimize LED handling, add include guard Read the default layer via the proper EEPROM function, so the calling of bootmagic() is no longer necessary. Fix bug when the CapsLock LED wasn't working anymore after a layer switch.
* Keymap: Custom L0 layout for ergodone (#3591)Erick Ozaki2018-08-092-0/+236
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* Personal layout planck,ergodone,xd75 (#2140)Koen Klinkers2017-12-142-0/+244
| | | | | | | | | | * plank layout * ergodone * x75 * readmes
* Creates a layouts/ folder for keymaps shared between keyboards (#1609)Jack Humbert2017-08-232-0/+238
* include variables and .h files as pp directives * start layout compilation * split ergodoxes up * don't compile all layouts for everything * might seg fault * reset layouts variable * actually reset layouts * include rules.mk instead * remove includes from rules.mk * update variable setting * load visualizer from path * adds some more examples * adds more layouts * more boards added * more boards added * adds documentation for layouts * use lowercase names for LAYOUT_ * add layout.json files for each layout * add community folder, default keymaps for layouts * touch-up default layouts * touch-up layouts, some keyboard rules.mk * update documentation for layouts * fix up serial/i2c switches