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* Refactor cospad to current standards and enable support for backlight ↵zvecr2019-04-241-70/+50
| | | | keycodes (#5582)
* Cleanup Default Keymaps (#5442)Drashna Jaelre2019-03-191-4/+0
| | | | | | | | * Cleanup Default Keymaps to conform to QMK Firmware standards * Minor fixes * Revert some changes
* Remove redundant KC_TRNS and KC_NO fillers in remaining keymaps (#5154)fauxpark2019-02-171-2/+0
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* Remove redundant KC_TRNS and KC_NO fillers in default keymaps (#5152)fauxpark2019-02-161-2/+0
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* Remove unused fn_actions[] and action_function() in default keymaps (#4829)fauxpark2019-01-241-5/+0
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* Keyboard: Added gamepad layout to cospad (#3714)Njiall2018-08-251-0/+369
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* Cospad QMK Configurator support and refactor (#3319)MechMerlin2018-07-051-11/+11
| | | | | | | | | | | | | | | | | * Refactor KEYMAP to LAYOUT standards - Change KEYMAP to LAYOUT_ortho - Added a new LAYOUT called LAYOUT_numpad * Use the new LAYOUT_numpad macro * Add QMK Configurator support * Change LAYOUT names as per code review * Change positioning of keys in the matrix * fix compile issue
* Add COSPAD to QMK and add functions to read HSV (#2156)kamisamamizu2017-12-171-0/+91
* Added functions to read HSV values I have added three functions to rgb_light.c to be able to read the hue, saturation and value from other places. They are rgblight_get_hue(), rgblight_get_sat(), adn rgblight_get_val(). * Create keymap.c * Add COSPAD support to QMK I have ported the COSPAD numpad to qmk. * Update readme.md * Update cospad.c