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* [Keyboard] Cospad refactor (#7957)fauxpark2020-01-211-81/+82
| | | | | | | | | | | | * Cospad refactor * Add num lock indicator code * Add led_init_ports() * Revert change to matrix position blanks * Define BACKLIGHT_ON_STATE explicitly, in anticipation of PR6749
* Refactor cospad to current standards and enable support for backlight ↵zvecr2019-04-241-59/+67
| | | | keycodes (#5582)
* Keyboard: Added gamepad layout to cospad (#3714)Njiall2018-08-251-2/+34
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* Cospad QMK Configurator support and refactor (#3319)MechMerlin2018-07-051-8/+21
| | | | | | | | | | | | | | | | | * Refactor KEYMAP to LAYOUT standards - Change KEYMAP to LAYOUT_ortho - Added a new LAYOUT called LAYOUT_numpad * Use the new LAYOUT_numpad macro * Add QMK Configurator support * Change LAYOUT names as per code review * Change positioning of keys in the matrix * fix compile issue
* Add COSPAD to QMK and add functions to read HSV (#2156)kamisamamizu2017-12-171-0/+77
* Added functions to read HSV values I have added three functions to rgb_light.c to be able to read the hue, saturation and value from other places. They are rgblight_get_hue(), rgblight_get_sat(), adn rgblight_get_val(). * Create keymap.c * Add COSPAD support to QMK I have ported the COSPAD numpad to qmk. * Update readme.md * Update cospad.c