| Commit message (Collapse) | Author | Age | Files | Lines |
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* dactyl_manuform 5x7 aka Ergodox added
* LAYOUTS = ergodox removed
* README updated
* README updated again
* zip file removed
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* fix conditionals in rules.mk
* minor keymap change
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* Add svorak a5
* Update Svorak A5 keymap
* Fix issue with special characters
The initial keymap did not account for non US software layout. Hence, the
special characters were incorrect. Since this layout is aimed towards Swedish
writing people the presumption is that whoever uses it will have Swedish as
their OS language.
Includes:
- Special character issue fixed
- QWERTY layer that can be toggled if requiered (also presumes Swedish software
layout)
* Add special characters and media keys
* Add ctrl, alt, etc. to functional layer
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* fix up readmes
* update keymap to match configurator default
* add more info
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* Add display to LED-parameters function
* Improvement of update timing for OLED display (Need TWI_Init)
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* Matrix refactor
Edited for readability.
* Keymap refactor
Deleted TMK-syntax macro block. Edited for readability.
* Readme cleanup
Edited image link (link previously referenced a single-image album).
* Configurator support
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* Configurator fix: misplaced arrow keys
* rules.mk: set backlight and RGB rules
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* AMJ96 Refactor
LAYOUT matrix and default keymap refactored to use full-length keycodes (instead of shorthand).
* Configurator update
Minor physical layout update and made the labels more sensible.
* Readme update
White space correction.
* Default keymap update: #include QMK_KEYBOARD_H
* rules.mk update
Disabled the following options as my local test compile's .hex ended up too big to fit in the available flash space:
MOUSEKEY_ENABLE
EXTRAKEY_ENABLE
BACKLIGHT_ENABLE
RGBLIGHT_ENABLE
If this is undesirable, suggestions are welcome.
* Config/rules update
Re-enabled MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, BACKLIGHT_ENABLE, and RGBLIGHT_ENABLE and disabled COMMAND_ENABLE in rules.mk; enabled NO_ACTION_MACRO and NO_ACTION_FUNCTION per @drashna
* Swapped `___` for `XXX` in amj96.h per @mechmerlin
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Remove confusing mention of a "Windows" computer.
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* [keymap] Added personal keymap for bface
* Add readme
* [keymap] Added personal keymap for bface
Add readme
Remove right shift slash test
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* Configurator support
* Readme cleanup
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- `LAYOUT` updated to `LAYOUT_numpad_6x4`
- `LAYOUT_all` update to `LAYOUT_ortho_6x4`
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LAYOUT_iso matrix was invalid.
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Invalid syntax in LAYOUT_split_arrows matrix macro.
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Switch `k3D` was listed as `K3D` in the parameter list, causing a compile error (undeclared variable).
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* add configurator support
* update bface code to more modern QMK standards
* update readme
* update readme
* Make changes thanks to noroadsleft's PR comments
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* first verion of skug
* zudvp layer added and new thumb cluster
* move del to arrw cluster and switch places of algr and no_circ
* first verion of skug
* zudvp layer added and new thumb cluster
* move del to arrw cluster and switch places of algr and no_circ
* rework layouts
* Adds SYMB layer toggle to 'ä'
Closes #2
Also moves ctrl away from '-' and 'z' to the outer bottom corners
and removes redundant SYMB layer binds from there
* Adds mouse movement to right hand on ARRW layer
Closes #3
* Fix typoed keycodes
* planck qwerty nordic
* Update README.md
* Update README.md
* Implemented changes to planck layout requested by drashna
* Implemented changes to ergodox layout requested by drashna
NOTE: `version.h` is still required.
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Reset file to upstream/master, update only macro name (KEYMAP to LAYOUT).
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(#3698)
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* Added support for the b.face keyboard
This commit adds support for the 60% keyboard from winkeyless, the
b.face. The basic keyboard layout as well as the RGB backlighting
works as expected; the per-key LEDs can be turned on or off but not
yet dimmed. A default 60% US-layout is included.
* Added link to the bface in the ps2avrGB README
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* add my config
* fix backlight, clean up that code
* group background code, restore static var
* qwerty is supposed to be in the middle
* wrap layer change backlight in ifdef
* backlight levels and some more 'emojis'.
* Restructure to make it possible to press cmd ent on the right side of the board with one hand.
* Expose the period through the number layer. Add Hyper keys to mouse layer
* reduce mouse speed
* add a : -P key
* Thumbs up and down, remove some keys that are duplicated via function keys, clean up
* fix build issues
* add various emoji
* duplicate default Meira keymaps
* Miera updates
* add documented but unmapped emoji
* Sound for the Meira, was stumped by a file size! Thanks drashna!
* add docs
* docs
* revert lib changes...
* clean up
* clean up
* remove make file
* Fixes missing key
* clean up
* add my lets split
* add more emoji
* add the telophase board (unofficially, I guess...)
* add missing files
* add/reset files
* Review feedback implementation: Not needed. Add #define FLIP_HALF to your config.h file instead.
* Review feedback implementation: All of these includes should be replaced with #include QMK_KEYBOARD_H.
* Review feedback implementation: [FAILING] You may want to use LAYOUT_ortho_4x12 instead, and move this to /layouts/community/ortho_4x12/ instead. That way, you can use the same keymap for all of the boards.
* clean up
* add a key for command tilde (osx loves it)
* at least its building again
* remove adjusts and migrate layer switching to MO(_LAYER)
* update the telophase readme
* update the telophase readme
* grahampheaths -> grahampheath
* ONEHAND_ENABLE -> SWAP_HANDS_ENABLE
* convert lets split to use ortho_4x12
* Move lets split keyboard layout into community/ortho_4x12
* make telophase use LAYOUT()
* I did it?!
* Add clap and grin
* swap tabs and back and forward
* whitespace
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* add mint60
* change source by reviews
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* Add files via upload
* Update readme.md
* Update readme.md
* Update readme.md
* Add files via upload
* Delete split_util.h
* Delete split_util.c
* Delete serial.h
* Delete serial.c
* Delete matrix.c
* Delete i2c.h
* Delete i2c.c
* Update rules.mk
* Update config.h
* Update readme.md
* Update readme.md
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* 5x5 board support
* 5x5 work
* 5x5board config
* add 5x5 board support
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* initial commit
* update readme
* enable/disable some keyboard features and add 60_ansi community layout support
* put my name everywhere
* can't use numbers for defines
* enable lighting
* put in a default keymap, use the correct pins, and put in a switch matrix
* update switch matrix to use KXY hex notation
* add QMK Configurator support
* add the rest of my name
* update where to get this keyboard
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* Added deastiny layout for contra [based on dvorak type II]
* added questionmark and slash to another layer
* added pragma once
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* Implement magic 8-ball mode for big series switch
* LED Testing
* Add Ctrl+Alt+Del key mapping
* Add Windows lock (win+L) layout.
* Add Big Series 3-key
* Add Big Series 4-key
* Add Big Series 2-key
* Fix layout mapping for Big Series 3u
* Fix merge-conflict.
* Refactor bigseries boards into a single folder
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* Add biacco-biacco keymap
* Change P position
* Update biacco-biacco map y position
* Revert y position...
* Refactor needless lines
* Fix some review commentted
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* Obelus Refactor: LAYOUT to LAYOUT_ortho_4x4
- Keymap also now uses #include QMK_KEYBOARD_H
- Readability and white space changes
- rules.mk now has LAYOUTS = ortho_4x4
- added info.json
* naKey Refactor: LAYOUT to LAYOUT_numpad_5x4
- Matrix LAYOUT renamed to LAYOUT_numpad_5x4
- Now supports community layout numpad_5x4
- White space changes
* naKey Configurator update
Updated order of JSON objects to match new matrix order.
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* configure wanleg userspace
* additional layout support
* additional layout support
* userspace edits
* fix swap hands between 30 and 40 percent
* add additional keymaps
* userspace edits
* userspace configuration
* userspace configuration
* Update readme.md
* userspace work
* swap hands userspace fix
* made requested edits
* Update readme.md
* use relative paths instead of copying file
* Update wanleg.h
* fixing layer order
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* Matrix refactor
* Keymap refactor
* Configurator support
* Readme reformatting
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* Tidy up keycode.h
* Fix spacing here
* Add back this comma
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* initial commit and get pins correct
* get the switch matrix done
* Add Configurator support
* update LED numbering
* enable lighting options
* add a default-ish keymap
* turn off mouse keys as the file gets too large
* put my name everywhere
* update Alf names
* update keymap to match whats on qmkeyboard.cn
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* Matrix refactor: eagle_viper/v2 LAYOUT_all
- Deleted K0L (research indicates no switch position at this location)
- Renamed K0J to K0I (spacebar key; on 9th column instead of 10th)
- Updated info.json and default keymap to match
- readability updates
* Keymap refactor
readability update
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* add ergoinu
* remove unnecessary code
* replace include guard
delete unused code
* remove unused RGBLED defines
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* Adding broswen keymap for iris split keyboard.
* added changes as requested by drashna
* formatting
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* update keymaps to not use KC_FNX anymore
* add a reset key as the al1 has no hardware reset
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* Revamp replicaJunction keymaps
Updates both the replicaJunction Ergodox and Atreus keymaps and moves
most of the logic into a new user directory.
* Cleanup as requested in #3589
* Slightly increased TAPPING_TERM
* Fixed typo in #pragma once
* Fix TAPPING_TERM redefined in config.h
* Add include of replicaJunction.h
Due to the tap dance references, without this include, I was getting
compiler errors about both internal QMK items like
`qk_tap_dance_state_t` and constants defined in my replicaJunction.h
file like TD_LAYER_TOGGLE.
Also remove some commented-out code that defined an enum which has since
moved to replicaJunction.h.
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* Add default ortho 5x14 layout
* Fix layout_ortho_5x14: KC_EQLS -> KC_EQL
* Add ortho_5x14 layout to Viterbi
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* Create a
* Add files via upload
* Delete a
* added readme
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* mouse layer keys shifted
* mouse layer keys shifted
* manuform 5x6 added
* mouse layer keys shifted
* manuform 5x6 added
* dactyl_manuform 5x6 keymap added
* reorg. dactyl manuform folder
* removed LAYOUTS = ortho_4x12 for 4x5
* Rows and Cols in config.h fixed
* MASTER_LEFT
* 5x6 matrix fixed
* keymap updated
* removed the i2c, serial, split_util and matrix files and inserted SPLIT_KEYBOARD
* default keymap for dactyl_manuform 5x6
* Fixes for Dactyl Manuform
* Add/update default keymap
* readme dactyl_manuform updated
* links to keymaps added
* dactyl_manuform 6x6 added. README updated
* dactyl_manuform README updated
* cleanup
* more cleanup
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