| Commit message (Collapse) | Author | Age | Files | Lines |
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* Add to list of predefined rgb colors
* Change layer colors, to reflect new options
* Use Tag Toggle instead
* Clean up macros and add breathing indication for OSM Layer
* Get Viteri Macropad working properly
* Disable unused action features
* Use I2C because that's smaller, apparently
* Remove viterbi-half code
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* Added Modular keyboards L,R and NUM
Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split
* Remove modular from master
This is to fix incorrect branching
* Addition of cu75
Addition of cu75 keyboard, uses libraries from LFKeyboards directory which are path linked to reduce file duplication.
Minor fix on cu24 readme
* Minor Readme Fix
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woo it works
use lets split code
Final working. Uses serial
Update license
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* Adds JC65 ps2avrGB keyboard
* Adds default keymap
* Adds personal keymap
* Backlight On/off support
Migrated code from the BFake. Functionality only on BL_ON, BL_OFF,
BL_TOGG.
* Backlighting config adjustment
Only 1 level supported.
* Personal keymap update
BL toggle added and RGB layer updates.
* Renamed jc65 ps2avrgb directory
Renamed directory for more clarity.
* Default keymap and default rules
* Personal keymap and personal rules
* Group JC65 QMK and PS2 versions
Group JC65 QMK and PS2 versions, Split directories, Readme for parent
folder.
* Default keycaps and personal keymaps re-added
Default and personal keymaps re-added. Keymaps, Readme, Rules.mk, and
config.h
* v32a default keymap rules
Default to no.
* RGB and Backlight default settings
Set to yes.
* Rules.mk defaults for personal keymap
Rules.mk defaults for personal keymap
* Revised keyboard readme make paths
Revised.
* Path correction
* jc65 default folder set
set default pcb to qmk version
* default rules for v32a
set to enable backlight and rgb by default.
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* Skip process_music in NO_MUSIC_MODE is defined
* Skip matrix_scan_music if NO_MUSIC_MODE is defined
* Skip music_all_notes_off if NO_MUSIC_MODE is defined
* Leave matrix_scan_music in, because it reduces firmware size by 150b....
* Add docs for NO_MUSIC_MODE
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* Move lufa descriptor to protocol/usb_descriptor
* Try to compile usb_descriptor on ChibiOS
* Add lufa_utils for ChibiOS
Lufa USB descriptors for ChibiOS
* More lufa_util compatibility fixes
* First compiling version of shared USB descriptor
* Send the usb descriptors
* Fix the CONSOLE output on ChibiOS
* Add errors for unsupported interfaces
* Enable support for vitual serial port USB descriptors
* Implement virtual serial port for ChibiOS
* Cleanup the lufa_utils
Use the default lufa header files
* Add raw hid support for ChibiOS
This is completely untested
* Enable midi compilation on ChibiOS
* Move midi functionality out of lufa.c
* Don't register sysex callback when not needed
* ChibiOS compilation fixes
* Update ChibiOS submodule
* Fix the Midi USB descriptor
It didn't work properly when both Midi and Virtual serial port was enabled.
* Add MIDI support for ChibiOS
* Fix USB descriptor strings on ChibiOS
* Use serial usb driver for raw hid
* Generalize the ChibiOS stream like drivers
This makes the initialization much more simple and eliminates a lot of
the code duplication.
* Convert console output to chibios stream driver
* Fixes for ChibiOS update
* Update the ChibiOS contrib submodule
To include the usb data toggle synchronization fixes
* Fix duplicate reset enumeration on ChibiOS
* Add missing include
* Add number of endpoints check for ChibiOS
* Enable serial USB driver on all keyboards
* Add missing includes when API is enabled withot midi
* Add another missing inlcude
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* fix up arm audio implementation
* chibios stack size inc
* get one channel working
* update for chibios
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* New keyboard added
Zen is a split ortholinear currently in group buy.
* remove bad keymap
Keymap was throwing errors
* remove other bad keymap
I should have checked these before haha
* small fix to update folder name
* renamed temp
* renamed to zen
* update folder name
* Slim down matrix code
Suggested by drashna
* move KC_NO
* Update keymap
* change from rev2 to rev1
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* Re-add Flip Installer
Found the update URL for it.
http://www.microchip.com/developmenttools/productdetails.aspx?partno=flip
* Comment out JRE installer version
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* Planck-swapped up/down arrows,s65x-add dvorak
* Added Dvorak as first layer of default keymap
* planck-swap up and down arrows. s65x-added dvorak
* added colemak to kelorean s65x keymap
* made more changes to kelorean keymap
* just tryinng to fix bc i was not connected upstrem
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* tap dance fixes: fire immediately upon completion and also get properly interrupted before macros
* bugfix for tapdance improvement
* fix build
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* Planck-swapped up/down arrows,s65x-add dvorak
* Added Dvorak as first layer of default keymap
* planck-swap up and down arrows. s65x-added dvorak
* added colemak to kelorean s65x keymap
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* Change tapping term to be longer
* Make Audio/Underglow settings permanent
* Use wait_ms rather than _delay_ms
* Readd One Shot Mods
* Switch to Imperial March startup sound
* Move OSM to it's own layer
* Minor Formatting Tweaks
* Keymap Templates and formatting fixes
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* Add files via upload
* Update keymap.c
* Delete keymap.c
* Added dz60 banana-split layout
* Added dz60 custom layout
Added layout for dz60 with split spacebar, arrows and other customizations.
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* added jirgn keymap from dotfiles
* added jirgn s keymap as copy from default
* [TASK] removed unnecessary colemak and dvorak layouts
* [TASK] added right shift with tab to enter
* [TASK] added ctrl keys beside homerow
* [TASK] added Navigation Layer
removed unnecessary BACKLIT
removed Media Controls in Base Layers
* [TASK] added left Navigation mode fixed some doc
* [Fix] locked navigation layer by adding a transparent key for nav_mod
keys
* [TASK] added some more symbols and removed lower F1-F12 keys
* [TASK] added some README and a layout design
* [FIX] forced for adding to repo
* [FIX] forced for adding to repo
* [FIX] problem with layerswitching and hanging ctrl
* removed image from repo
* removed github image link with permalink from layout designer
* removed github image link with permalink from layout designer
* replaced image with permalink to layout editor
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* Added Modular keyboards L,R and NUM
Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split
* CU24 Support
Addes Support for the upcoming CU24 keyboard sold by CapsUnlocked
* Removed modular keyboards to make stuff clear
* Lower Case folders
* Remove CU24 - Rename Folder
* Add CU24 - Renamed
* Fixed ignore list
I am stupid
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* Create keymap.c
Add Hag keymap, a heavily modified dvorak swedish keymap with multiple layouts and often used stuff under the alpha cluster.
* Create config.h
* Create rules.mk
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* Add NIU Mini keymap from Planck keymap
* Remove old keymap files
* Fix README, removed Planck references
* Add default layout, move Planck layout to separate folder
* Update README
* Add my XD60 keymap
* Change RShift to slash
* Fix keymap: stuck on MO(1)
* Move RESET to Fn+Enter
* Add: RGB saturation cycle
* Add numpad layer to keymap
* Fix last case
* Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code.
* Change default to KEYMAP_MIT, not KEYMAP_OFFSET
* Add custom RGB code for JJ40
* Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later.
* RGB working on JJ40.
* Fix: saturation increase/decrease flipped
* Add new directory for my custom keymap with RGB keycodes
* Swap LAlt and LGUI
* Update JJ40 max power draw with measured value
* Update: fun40 rules.mk to enable underglow; earlier failed Travis CI
* Fix: init RGB LEDs on boot. Also added HHKB-like keymap for XD60.
* Super rudimentary backlight test, init RGB LEDs on boot
* Backlighting works - stays on for now
* Toggling working
* Now can override backlight.c functions. Problem was functions in backlight.c weren't called before due to a lack of matrix_scan_quantum() in matrix.c
* Timers not working
* Delete global.h
* Cleanup
* Compiles
* Good sign: LEDs stop working again
* Handle timer1 overflow
* Progress: fix: forgot to init
* Backlighting fully working now except breathing.
* Revert keymap to original keycodes
* Update XD60 keymap README
* Update JJ40 keymap with backlight toggles
* Breathing working just fine.
* Update references
* Add backlight_set() call
* Cleanup code to disable backlight
* Fix: does not compile
* Fix: missing call to rgblight_task.
* Testing with BACKLIGHT_BREATHING
* Cleanup
* Cleanup comments
* More commenting cleanup.
* Do not enable BACKLIGHT_BREATHING by default
* Update XD60 keymap
* Update: move matrix_scan_kb out from matrix.c to jj40.c (kb-level)
* Cleanup for PR
* Fix conflict in readme.md for NIU mini
* Restore original power consumption figure
* Fix: matrix_scan_user() now has to be defined in the keymaps
* Add weak `matrix_scan_user` so it does not have to be defined in keymap
* Add weak matrix_init_user()
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* Adding personal BEAKL9 based keymap
Initial commit, very much a WIP/Proof of concept.
* Updating personal BEAKL9 based layout
* F-keys added to upper layer
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* planck with a not-quite-neo layout for a de-DE OS/SW keymap
* ergodox infinity with a not-quite-neo layout for a de-DE OS/SW keymap
* add documentation
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* Added info.json and updated README
* Updated info.json
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* 🔧 create info.json for Infinity Ergodox
I'm not sure if the bootloader key is set correctly.
* 🐛 fix layout name
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BSD grep (the one on OSX) lacks a -P flag. The grep -P command thus
fails and prints a usage message to the terminal. This fixes that.
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* zweihander-osx: Remove app keys, etc.
- add right command keys
- add F16 on ;' for Siri
- remove command-Q (too easy to hit)
* Rename zweihander-osx to zweihander-macos
zweihander-macos: / / ^ → / / ⌥; README revamp
zweihander: rename, ⌃ → ⌥, README revamp
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* Add xd75 layout
* Add Readme
* Update layout
* Remove Backlight keys
* Move ENTER / BACKSP / DEL
* Commit my bepo layout instead of the qwerty version since i will not use it
* Use 0 instead of 00
* Fix TODO key
* Update the readme
* Replace wrong key placment
* Update center column
* Update the layout with 2-u key
* Adjust the fn layer
* Adjust the main layer
* Adjust the fn layer
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