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-rw-r--r--keyboards/iris/keymaps/hag/keymap.c297
1 files changed, 0 insertions, 297 deletions
diff --git a/keyboards/iris/keymaps/hag/keymap.c b/keyboards/iris/keymaps/hag/keymap.c
deleted file mode 100644
index a690f8761..000000000
--- a/keyboards/iris/keymaps/hag/keymap.c
+++ /dev/null
@@ -1,297 +0,0 @@
-#include "iris.h"
-#include "action_layer.h"
-#include "eeconfig.h"
-
-extern keymap_config_t keymap_config;
-
-
-//Heavily modified keymap. Some features:
-//Multiple layouts, I use dvorak as main.
-//Nordic(swedish) signs
-//Symbols, numpad, arrows/navigation reachable under the alpas via the layers
-//Mirrored ctl, alt and shift to be able to use both hands when doing commands
-//Gaming layer, qwerty with space on left half.
-
-#define _QWERTY 2
-#define _DVORAK 0
-#define _COLEMAK 1
-#define _WORKMAN 3
-#define _GAMING 4
-#define _NUMPAD 5
-#define _LOWER 6
-#define _RAISE 7
-
-#define _ADJUST 16
-
-enum custom_keycodes {
- QWERTY = SAFE_RANGE,
- DVORAK,
- COLEMAK,
- WORKMAN,
- GAMING,
- NUMPAD,
- LOWER,
- RAISE,
- ADJUST,
-};
-
-#define KC_ KC_TRNS
-#define _______ KC_TRNS
-#define KC_XXXX KC_NO
-
-#define KC_Sw2 RALT(KC_2) // Nordic @
-#define KC_Sw3 RALT(KC_3) // Nordic something
-#define KC_Sw4 RALT(KC_4) // Nordic something
-#define KC_Sw5 RALT(KC_5) // Nordic something
-#define KC_Sw6 RALT(KC_6) // ...
-#define KC_Sw7 RALT(KC_7)
-#define KC_Sw8 RALT(KC_8)
-#define KC_Sw9 RALT(KC_9)
-#define KC_Sw0 RALT(KC_0)
-#define KC_Tild RALT(KC_RBRC)
-#define KC_Bsls RALT(KC_MINS)
-#define KC_Bar RALT(KC_NUBS)
-#define KC_Less S(KC_NUBS)
-#define KC_CATDEL LCTL(LALT(KC_DEL)) // Ctrl alt del
-#define KC_TSKMGR LCTL(S(KC_ESC)) // Ctrl shift esc
-#define KC_NUMP TG(_NUMPAD) // Toggle layer NUMPAD for use in LAYOUT_kc
-#define KC_Close RALT(KC_F4) // Alt F4
-#define KC_Great S(KC_NUBS)
-#define KC_MEH1 MEH(KC_1)
-#define KC_MEH2 MEH(KC_2)
-#define KC_MEH3 MEH(KC_3)
-#define KC_MEH4 MEH(KC_4)
-#define KC_MEH5 MEH(KC_5)
-
-#define KC_LOWR LOWER
-#define KC_RASE RAISE
-#define KC_RST RESET
-#define KC_BL_S BL_STEP
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
- [_QWERTY] = LAYOUT_kc(
- //,----+----+----+----+----+----. ,----+----+----+----+----+----.
- DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- TAB , Q , W , E , R , T , Y , U , I , O , P ,LBRC,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- LCTL, A , S , D , F , G , H , J , K , L ,SCLN,QUOT,
- //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
- LSFT, Z , X , C , V , B ,NUMP, ENT , N , M ,COMM,DOT ,SLSH,RSFT,
- //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
- LALT,LOWR,BSPC, SPC ,RASE,LALT
- // `----+----+----' `----+----+----'
- ),
-
- [_GAMING] = LAYOUT_kc(
- //,----+----+----+----+----+----. ,----+----+----+----+----+----.
- ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,ESC ,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- TAB , Q , W , E , R , T , Y , U , I , O , P ,DEL,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- LCTL, A , S , D , F , G , H , J , K , L ,SCLN,RCTL,
- //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
- LSFT, Z , X , C , V , B , Y , ENT , N , M ,COMM,DOT ,SLSH,RSFT,
- //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
- LALT,LOWR,SPC, BSPC ,RASE,LALT
- // `----+----+----' `----+----+----'
- ),
-
- [_DVORAK] = LAYOUT_kc(
- //,----+----+----+----+----+----. ,----+----+----+----+----+----.
- DEL ,APP ,VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
- //,----+----+----+----+----+----. ,----+----+----+----+----+----.
- TAB ,LBRC,QUOT,SCLN, P , Y , F , G , C , R , L ,DEL,
- //,----+----+----+----+----+----. ,----+----+----+----+----+----.
- LCTL, A , O , E , U , I , D , H , T , N , S ,RCTL,
- //,----+----+----+----+----+----. ,----+----+----+----+----+----.
- LSFT,DOT , Q , J , K , X ,NUMP, ENT , B , M , W , V , Z ,RSFT,
- //,----+----+----+----+----+----. ,----+----+----+----+----+----.
- LALT,LOWR,BSPC, SPC ,RASE,LALT
- // `----+----+----' `----+----+----'
- ),
-
- [_COLEMAK] = LAYOUT_kc(
- //,----+----+----+----+----+----. ,----+----+----+----+----+----.
- DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- TAB , Q , W , F , P , G , J , L , U , Y ,LBRC,QUOT,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- LCTL, A , R , S , T , D , H , N , E , I , O ,SCLN,
- //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
- LSFT, Z , X , C , V , B ,NUMP, ENT , K , M ,COMM, DOT,SLSH,RSFT,
- //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
- LALT,LOWR,BSPC, SPC ,RASE,LALT
- // `----+----+----' `----+----+----'
- ),
-
-[_WORKMAN] = LAYOUT_kc(
- //,----+----+----+----+----+----. ,----+----+----+----+----+----.
- DEL ,APP, VOLD,MUTE,VOLU,LGUI, RGUI,MPRV,MPLY,MNXT,DOWN,ESC ,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- TAB , Q , W , R , W , B , J , F , U , P ,LBRC,SCLN,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- LCTL, A , S , H , T , G , Y , N , E , O , I ,RCTL,
- //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
- LSFT, Z , X , M , C , V ,NUMP, ENT , K , L ,QUOT, DOT,SLSH,RSFT,
- //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
- LALT,LOWR,BSPC, SPC ,RASE,LALT
- // `----+----+----' `----+----+----'
- ),
-
- [_NUMPAD] = LAYOUT_kc(
- //,----+----+----+----+----+----. ,----+----+----+----+----+----.
- F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,F12 ,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- ,MEH1,BTN2,MS_U,BTN1,CATDEL, PIPE, P7 , P8 , P9 ,SLSH, ,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- ,MEH4,MS_L,MS_D,MS_R,TSKMGR, COMM, P4 , P5 , P6 ,MINS, ,
- //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
- ,MEH5,ACL0,ACL1,ACL2,MEH3, , PENT,DOT , P1 , P2 , P3 , P0 , ,
- //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
- LALT,LOWR,BSPC, , P0 ,NLCK
- // `----+----+----' `----+----+----'
- ),
-
-
- [_LOWER] = LAYOUT_kc(
- //,----+----+----+----+----+----. ,----+----+----+----+----+----.
- F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,F12 ,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- ,CAPS,PGUP, UP ,PGDN, ESC, RCBR,EXLM,ASTR,LPRN,UNDS, ,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- ,HOME,LEFT,DOWN,RGHT, END, RPRN,QUES,Sw8 ,Sw9 ,LABK, ,
- //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
- , ENT, , , , DEL, , ,RABK,NUBS,Sw7 ,Sw0 ,Great, ,
- //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
- , , , , ,
- // `----+----+----' `----+----+----'
- ),
-
- [_RAISE] = LAYOUT_kc(
- //,----+----+----+----+----+----. ,----+----+----+----+----+----.
- TILD,EXLM,GRV ,EQL, DLR ,PERC, Sw3 ,Sw5 ,Sw6 ,Sw0 ,RPRN, ,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- ,Bar ,Sw2 ,HASH, AT ,PERC, PIPE, 7 , 8 , 9 ,PMNS,PSLS,
- //|----+----+----+----+----+----| |----+----+----+----+----+----|
- ,Bsls,Tild,SLSH,AMPR,BSLS, COMM, 4 , 5 , 6 ,PPLS,PAST,
- //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
- ,PIPE,Sw4 ,PLUS,CIRC,TILD, , PENT,DOT , 1 , 2 , 3 , 0 ,PEQL,
- //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
- , ,DEL , , ,
- // `----+----+----' `----+----+----'
- ),
-
- [_ADJUST] = LAYOUT(
- //,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
- GAMING , DVORAK, WORKMAN, COLEMAK, QWERTY , KC_RST, _______, _______, _______, _______, KC_PWR, RESET,
- //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
- _______, _______, _______,LGUI(KC_UP),_______,LALT(KC_F4), _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,
- //|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
- _______, _______,LGUI(KC_LEFT),LGUI(KC_DOWN),LGUI(KC_RGHT),_______, _______, DEBUG , RGB_HUD, RGB_SAD, RGB_VAD, BL_STEP,
- //|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- //`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
- _______, _______, _______, _______, _______, _______
- // `--------+--------+--------' `--------+--------+--------'
- )
-
-};
-
-#ifdef AUDIO_ENABLE
-float tone_qwerty[][2] = SONG(QWERTY_SOUND);
-#endif
-
-void persistent_default_layer_set(uint16_t default_layer) {
- eeconfig_update_default_layer(default_layer);
- default_layer_set(default_layer);
-}
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode) {
- case QWERTY:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
- PLAY_SONG(tone_qwerty);
- #endif
- persistent_default_layer_set(1UL<<_QWERTY);
- }
- return false;
- break;
- case DVORAK:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
-// PLAY_SONG(tone_qwerty);
- #endif
- persistent_default_layer_set(1UL<<_DVORAK);
- }
- return false;
- break;
- case NUMPAD:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
-// PLAY_SONG(tone_qwerty);
- #endif
- persistent_default_layer_set(1UL<<_NUMPAD);
- }
- return false;
- break;
- case COLEMAK:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
-// PLAY_SONG(tone_qwerty);
- #endif
- persistent_default_layer_set(1UL<<_COLEMAK);
- }
- return false;
- break;
- case WORKMAN:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
-// PLAY_SONG(tone_qwerty);
- #endif
- persistent_default_layer_set(1UL<<_WORKMAN);
- }
- return false;
- break;
- case GAMING:
- if (record->event.pressed) {
- #ifdef AUDIO_ENABLE
-// PLAY_SONG(tone_qwerty);
- #endif
- persistent_default_layer_set(1UL<<_GAMING);
- }
- return false;
- break;
- case LOWER:
- if (record->event.pressed) {
- layer_on(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- } else {
- layer_off(_LOWER);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case RAISE:
- if (record->event.pressed) {
- layer_on(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- } else {
- layer_off(_RAISE);
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
- }
- return false;
- break;
- case ADJUST:
- if (record->event.pressed) {
- layer_on(_ADJUST);
- } else {
- layer_off(_ADJUST);
- }
- return false;
- break;
- }
- return true;
-}