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-rw-r--r--keyboards/georgi/sten.h290
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diff --git a/keyboards/georgi/sten.h b/keyboards/georgi/sten.h
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+++ b/keyboards/georgi/sten.h
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+// 2019, g Heavy Industries
+
+#include QMK_KEYBOARD_H
+#include "mousekey.h"
+#include "keymap.h"
+#include "keymap_steno.h"
+
+// Bitfield representing the current chord
+uint32_t cChord = 0;
+
+// See if a given chord is pressed.
+// P will return
+// PJ will continue processing, removing the found chord
+#define P(chord, act) if (cChord == (chord)) { act; return true; }
+#define PJ(chord, act) if ((cChord & (chord)) == (chord)) { cChord ^= chord; act; }
+
+// All Steno Codes
+// Shift to internal representation
+#define STN(n) (1L<<n)
+
+//i.e) S(teno)R(ight)F
+enum ORDER {
+ SFN = 0, SPWR, SST1, SST2, SST3, SST4, SNUM,
+ SLSU, SLSD, SLT, SLK, SLP, SLW, SLH, SLR, SLA, SLO,
+ SRE, SRU, SRF, SRR, SRP, SRB, SRL, SRG, SRT, SRS, SRD, SRZ
+};
+
+// Break it all out
+#define FN STN(SFN)
+#define PWR STN(SPWR)
+#define ST1 STN(SST1)
+#define ST2 STN(SST2)
+#define ST3 STN(SST3)
+#define ST4 STN(SST4)
+#define NUM STN(SNUM) // No distinction between left and right
+
+#define LSU STN(SLSU)
+#define LSD STN(SLSD)
+#define LFT STN(SLT) // (L)e(F)t (T), preprocessor conflict
+#define LK STN(SLK)
+#define LP STN(SLP)
+#define LW STN(SLW)
+#define LH STN(SLH)
+#define LR STN(SLR)
+#define LA STN(SLA)
+#define LO STN(SLO)
+
+#define RE STN(SRE)
+#define RU STN(SRU)
+#define RF STN(SRF)
+#define RR STN(SRR)
+#define RP STN(SRP)
+#define RB STN(SRB)
+#define RL STN(SRL)
+#define RG STN(SRG)
+#define RT STN(SRT)
+#define RS STN(SRS)
+#define RD STN(SRD)
+#define RZ STN(SRZ)
+
+bool processQwerty(void);
+bool processFakeSteno(void);
+void clickMouse(uint8_t kc);
+void SEND(uint8_t kc);
+extern int getKeymapCount(void);
+
+// Mode state
+enum MODE { STENO = 0, QWERTY, COMMAND };
+enum MODE cMode = STENO;
+enum MODE pMode;
+bool QWERSTENO = false;
+
+// Command State
+#define MAX_CMD_BUF 20
+uint8_t CMDBUF[MAX_CMD_BUF];
+uint8_t CMDLEN = 0;
+
+// Key Repeat state
+bool inChord = false;
+uint16_t repTimer = 0;
+#define REP_DELAY 300
+
+// Mousekeys state
+bool inMouse = false;
+int8_t mousePress;
+
+// All processing done at chordUp goes through here
+bool send_steno_chord_user(steno_mode_t mode, uint8_t chord[6]) {
+ // Check for mousekeys, this is release
+#ifdef MOUSEKEY_ENABLE
+ if (inMouse) {
+ inMouse = false;
+ mousekey_off(mousePress);
+ mousekey_send();
+ }
+#endif
+
+ // Toggle Serial/QWERTY steno
+ if (cChord == (PWR | FN | ST1 | ST2)) {
+ uprintf("Fallback Toggle\n");
+ QWERSTENO = !QWERSTENO;
+
+ goto out;
+ }
+
+ // handle command mode
+ if (cChord == (PWR | FN | RD | RZ)) {
+ uprintf("COMMAND Toggle\n");
+ if (cMode != COMMAND) { // Entering Command Mode
+ CMDLEN = 0;
+ pMode = cMode;
+ cMode = COMMAND;
+ } else { // Exiting Command Mode
+ cMode = pMode;
+
+ // Press all and release all
+ for (int i = 0; i < CMDLEN; i++) {
+ register_code(CMDBUF[i]);
+ }
+ clear_keyboard();
+ }
+
+ goto out;
+ }
+
+ // Handle Gaming Toggle,
+ if (cChord == (PWR | FN | ST2 | ST3) && getKeymapCount() > 1) {
+ uprintf("Switching to QMK\n");
+ layer_on(1);
+ goto out;
+ }
+
+ // Lone FN press, toggle QWERTY
+ if (cChord == FN) {
+ (cMode == STENO) ? (cMode = QWERTY) : (cMode = STENO);
+ goto out;
+ }
+
+ // Check for Plover momentary
+ if (cMode == QWERTY && (cChord & FN)) {
+ cChord ^= FN;
+ goto steno;
+ }
+
+ // Do QWERTY and Momentary QWERTY
+ if (cMode == QWERTY || (cMode == COMMAND) || (cChord & (FN | PWR))) {
+ if (cChord & FN) cChord ^= FN;
+ processQwerty();
+ goto out;
+ }
+
+ // Fallback NKRO Steno
+ if (cMode == STENO && QWERSTENO) {
+ processFakeSteno();
+ goto out;
+ }
+
+steno:
+ // Hey that's a steno chord!
+ inChord = false;
+ cChord = 0;
+ return true;
+
+out:
+ inChord = false;
+ clear_keyboard();
+ cChord = 0;
+ return false;
+}
+
+// Update Chord State
+bool process_steno_user(uint16_t keycode, keyrecord_t *record) {
+ // Everything happens in here when steno keys come in.
+ // Bail on keyup
+ if (!record->event.pressed) return true;
+
+ // Update key repeat timers
+ repTimer = timer_read();
+ inChord = true;
+
+ // Switch on the press adding to chord
+ bool pr = record->event.pressed;
+ switch (keycode) {
+ // Mods and stuff
+ case STN_ST1: pr ? (cChord |= (ST1)): (cChord &= ~(ST1)); break;
+ case STN_ST2: pr ? (cChord |= (ST2)): (cChord &= ~(ST2)); break;
+ case STN_ST3: pr ? (cChord |= (ST3)): (cChord &= ~(ST3)); break;
+ case STN_ST4: pr ? (cChord |= (ST4)): (cChord &= ~(ST4)); break;
+ case STN_FN: pr ? (cChord |= (FN)) : (cChord &= ~(FN)); break;
+ case STN_PWR: pr ? (cChord |= (PWR)): (cChord &= ~(PWR)); break;
+ case STN_N1...STN_N6:
+ case STN_N7...STN_NC: pr ? (cChord |= (NUM)): (cChord &= ~(NUM)); break;
+
+ // All the letter keys
+ case STN_S1: pr ? (cChord |= (LSU)) : (cChord &= ~(LSU)); break;
+ case STN_S2: pr ? (cChord |= (LSD)) : (cChord &= ~(LSD)); break;
+ case STN_TL: pr ? (cChord |= (LFT)) : (cChord &= ~(LFT)); break;
+ case STN_KL: pr ? (cChord |= (LK)) : (cChord &= ~(LK)); break;
+ case STN_PL: pr ? (cChord |= (LP)) : (cChord &= ~(LP)); break;
+ case STN_WL: pr ? (cChord |= (LW)) : (cChord &= ~(LW)); break;
+ case STN_HL: pr ? (cChord |= (LH)) : (cChord &= ~(LH)); break;
+ case STN_RL: pr ? (cChord |= (LR)) : (cChord &= ~(LR)); break;
+ case STN_A: pr ? (cChord |= (LA)) : (cChord &= ~(LA)); break;
+ case STN_O: pr ? (cChord |= (LO)) : (cChord &= ~(LO)); break;
+ case STN_E: pr ? (cChord |= (RE)) : (cChord &= ~(RE)); break;
+ case STN_U: pr ? (cChord |= (RU)) : (cChord &= ~(RU)); break;
+ case STN_FR: pr ? (cChord |= (RF)) : (cChord &= ~(RF)); break;
+ case STN_RR: pr ? (cChord |= (RR)) : (cChord &= ~(RR)); break;
+ case STN_PR: pr ? (cChord |= (RP)) : (cChord &= ~(RP)); break;
+ case STN_BR: pr ? (cChord |= (RB)) : (cChord &= ~(RB)); break;
+ case STN_LR: pr ? (cChord |= (RL)) : (cChord &= ~(RL)); break;
+ case STN_GR: pr ? (cChord |= (RG)) : (cChord &= ~(RG)); break;
+ case STN_TR: pr ? (cChord |= (RT)) : (cChord &= ~(RT)); break;
+ case STN_SR: pr ? (cChord |= (RS)) : (cChord &= ~(RS)); break;
+ case STN_DR: pr ? (cChord |= (RD)) : (cChord &= ~(RD)); break;
+ case STN_ZR: pr ? (cChord |= (RZ)) : (cChord &= ~(RZ)); break;
+ }
+
+ // Check for key repeat in QWERTY mode
+ return true;
+}
+void matrix_scan_user(void) {
+ // We abuse this for early sending of key
+ // Key repeat only on QWER/SYMB layers
+ if (cMode != QWERTY) return;
+
+ // Check timers
+ if (timer_elapsed(repTimer) > REP_DELAY) {
+ // Process Key for report
+ processQwerty();
+
+ // Send report to host
+ send_keyboard_report();
+ repTimer = timer_read();
+ }
+};
+
+// Helpers
+bool processFakeSteno(void) {
+ PJ( LSU, SEND(KC_Q););
+ PJ( LSD, SEND(KC_A););
+ PJ( LFT, SEND(KC_W););
+ PJ( LP, SEND(KC_E););
+ PJ( LH, SEND(KC_R););
+ PJ( LK, SEND(KC_S););
+ PJ( LW, SEND(KC_D););
+ PJ( LR, SEND(KC_F););
+ PJ( ST1, SEND(KC_T););
+ PJ( ST2, SEND(KC_G););
+ PJ( LA, SEND(KC_C););
+ PJ( LO, SEND(KC_V););
+ PJ( RE, SEND(KC_N););
+ PJ( RU, SEND(KC_M););
+ PJ( ST3, SEND(KC_Y););
+ PJ( ST4, SEND(KC_H););
+ PJ( RF, SEND(KC_U););
+ PJ( RP, SEND(KC_I););
+ PJ( RL, SEND(KC_O););
+ PJ( RT, SEND(KC_P););
+ PJ( RD, SEND(KC_LBRC););
+ PJ( RR, SEND(KC_J););
+ PJ( RB, SEND(KC_K););
+ PJ( RG, SEND(KC_L););
+ PJ( RS, SEND(KC_SCLN););
+ PJ( RZ, SEND(KC_COMM););
+ PJ( NUM, SEND(KC_1););
+
+ return false;
+}
+void clickMouse(uint8_t kc) {
+#ifdef MOUSEKEY_ENABLE
+ mousekey_on(kc);
+ mousekey_send();
+
+ // Store state for later use
+ inMouse = true;
+ mousePress = kc;
+#endif
+}
+void SEND(uint8_t kc) {
+ // Send Keycode, Does not work for Quantum Codes
+ if (cMode == COMMAND && CMDLEN < MAX_CMD_BUF) {
+ uprintf("CMD LEN: %d BUF: %d\n", CMDLEN, MAX_CMD_BUF);
+ CMDBUF[CMDLEN] = kc;
+ CMDLEN++;
+ }
+
+ if (cMode != COMMAND) register_code(kc);
+ return;
+}