diff options
Diffstat (limited to 'docs')
-rw-r--r-- | docs/feature_rgb_matrix.md | 4 | ||||
-rw-r--r-- | docs/feature_tap_dance.md | 2 | ||||
-rw-r--r-- | docs/getting_started_make_guide.md | 2 | ||||
-rw-r--r-- | docs/index.html | 1 | ||||
-rw-r--r-- | docs/sidebar.css | 10 |
5 files changed, 16 insertions, 3 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index 084e87ec4..5d2db3b97 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -81,7 +81,6 @@ These are the effects that are currently available: enum rgb_matrix_effects { RGB_MATRIX_SOLID_COLOR = 1, - RGB_MATRIX_SOLID_REACTIVE, RGB_MATRIX_ALPHAS_MODS, RGB_MATRIX_DUAL_BEACON, RGB_MATRIX_GRADIENT_UP_DOWN, @@ -94,6 +93,7 @@ These are the effects that are currently available: RGB_MATRIX_RAINBOW_MOVING_CHEVRON, RGB_MATRIX_JELLYBEAN_RAINDROPS, #ifdef RGB_MATRIX_KEYPRESSES + RGB_MATRIX_SOLID_REACTIVE, RGB_MATRIX_SPLASH, RGB_MATRIX_MULTISPLASH, RGB_MATRIX_SOLID_SPLASH, @@ -118,7 +118,7 @@ A similar function works in the keymap as `rgb_matrix_indicators_user`. #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened) #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended - #define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) + #define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) if not defined defaults to 1 ## EEPROM storage diff --git a/docs/feature_tap_dance.md b/docs/feature_tap_dance.md index 141c3108d..4b05bd51b 100644 --- a/docs/feature_tap_dance.md +++ b/docs/feature_tap_dance.md @@ -19,8 +19,10 @@ First, you will need `TAP_DANCE_ENABLE=yes` in your `rules.mk`, because the feat This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are three possible options: * `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. When the key is held, the appropriate keycode is registered: `kc1` when pressed and held, `kc2` when tapped once, then pressed and held. +* `ACTION_TAP_DANCE_DUAL_ROLE(kc, layer)`: Sends the `kc` keycode when tapped once, or moves to `layer`. (this functions like the `TO` layer keycode). * `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action. * `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function on when the dance action finishes (like the previous option), and the last function when the tap dance action resets. +** `ACTION_TAP_DANCE_FN_ADVANCED_TIME(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn, tap_specific_tapping_term)`: This functions identically to the `ACTION_TAP_DANCE_FN_ADVANCED` function, but uses a custom tapping term for it, instead of the predefined `TAPPING_TERM`. The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise. diff --git a/docs/getting_started_make_guide.md b/docs/getting_started_make_guide.md index 39ea34a60..a57edcb98 100644 --- a/docs/getting_started_make_guide.md +++ b/docs/getting_started_make_guide.md @@ -14,7 +14,7 @@ The full syntax of the `make` command is `<keyboard_folder>:<keymap>:<target>`, The `<target>` means the following * If no target is given, then it's the same as `all` below * `all` compiles as many keyboard/revision/keymap combinations as specified. For example, `make planck/rev4:default` will generate a single .hex, while `make planck/rev4:all` will generate a hex for every keymap available to the planck. -* `dfu`, `teensy` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for ChibiOS keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme. +* `dfu`, `teensy`, `avrdude` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for ChibiOS keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme. * **Note**: some operating systems need root access for these commands to work, so in that case you need to run for example `sudo make planck/rev4:default:dfu`. * `clean`, cleans the build output folders to make sure that everything is built from scratch. Run this before normal compilation if you have some unexplainable problems. diff --git a/docs/index.html b/docs/index.html index 6af276c85..f0b1fae07 100644 --- a/docs/index.html +++ b/docs/index.html @@ -8,6 +8,7 @@ <meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0"> <link rel="stylesheet" href="//unpkg.com/docsify/lib/themes/vue.css" title="light"> <link rel="stylesheet" href="qmk.css" title="dark" disabled> + <link rel="stylesheet" href="sidebar.css" /> </head> <body> <div id="app"></div> diff --git a/docs/sidebar.css b/docs/sidebar.css new file mode 100644 index 000000000..b1049ea68 --- /dev/null +++ b/docs/sidebar.css @@ -0,0 +1,10 @@ +.sidebar-toggle { + position: absolute; + top: 0; + bottom: auto; + left: 0; +} + +.search { + margin-top: 40px; +} |