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-rw-r--r--docs/feature_rgb_matrix.md4
-rw-r--r--docs/feature_tap_dance.md2
-rw-r--r--docs/getting_started_make_guide.md2
-rw-r--r--docs/index.html1
-rw-r--r--docs/sidebar.css10
5 files changed, 16 insertions, 3 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index 084e87ec4..5d2db3b97 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -81,7 +81,6 @@ These are the effects that are currently available:
enum rgb_matrix_effects {
RGB_MATRIX_SOLID_COLOR = 1,
- RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_ALPHAS_MODS,
RGB_MATRIX_DUAL_BEACON,
RGB_MATRIX_GRADIENT_UP_DOWN,
@@ -94,6 +93,7 @@ These are the effects that are currently available:
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
RGB_MATRIX_JELLYBEAN_RAINDROPS,
#ifdef RGB_MATRIX_KEYPRESSES
+ RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_SPLASH,
RGB_MATRIX_MULTISPLASH,
RGB_MATRIX_SOLID_SPLASH,
@@ -118,7 +118,7 @@ A similar function works in the keymap as `rgb_matrix_indicators_user`.
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened)
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
- #define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect)
+ #define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) if not defined defaults to 1
## EEPROM storage
diff --git a/docs/feature_tap_dance.md b/docs/feature_tap_dance.md
index 141c3108d..4b05bd51b 100644
--- a/docs/feature_tap_dance.md
+++ b/docs/feature_tap_dance.md
@@ -19,8 +19,10 @@ First, you will need `TAP_DANCE_ENABLE=yes` in your `rules.mk`, because the feat
This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are three possible options:
* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. When the key is held, the appropriate keycode is registered: `kc1` when pressed and held, `kc2` when tapped once, then pressed and held.
+* `ACTION_TAP_DANCE_DUAL_ROLE(kc, layer)`: Sends the `kc` keycode when tapped once, or moves to `layer`. (this functions like the `TO` layer keycode).
* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function on when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
+** `ACTION_TAP_DANCE_FN_ADVANCED_TIME(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn, tap_specific_tapping_term)`: This functions identically to the `ACTION_TAP_DANCE_FN_ADVANCED` function, but uses a custom tapping term for it, instead of the predefined `TAPPING_TERM`.
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
diff --git a/docs/getting_started_make_guide.md b/docs/getting_started_make_guide.md
index 39ea34a60..a57edcb98 100644
--- a/docs/getting_started_make_guide.md
+++ b/docs/getting_started_make_guide.md
@@ -14,7 +14,7 @@ The full syntax of the `make` command is `<keyboard_folder>:<keymap>:<target>`,
The `<target>` means the following
* If no target is given, then it's the same as `all` below
* `all` compiles as many keyboard/revision/keymap combinations as specified. For example, `make planck/rev4:default` will generate a single .hex, while `make planck/rev4:all` will generate a hex for every keymap available to the planck.
-* `dfu`, `teensy` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for ChibiOS keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme.
+* `dfu`, `teensy`, `avrdude` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for ChibiOS keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme.
* **Note**: some operating systems need root access for these commands to work, so in that case you need to run for example `sudo make planck/rev4:default:dfu`.
* `clean`, cleans the build output folders to make sure that everything is built from scratch. Run this before normal compilation if you have some unexplainable problems.
diff --git a/docs/index.html b/docs/index.html
index 6af276c85..f0b1fae07 100644
--- a/docs/index.html
+++ b/docs/index.html
@@ -8,6 +8,7 @@
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<link rel="stylesheet" href="//unpkg.com/docsify/lib/themes/vue.css" title="light">
<link rel="stylesheet" href="qmk.css" title="dark" disabled>
+ <link rel="stylesheet" href="sidebar.css" />
</head>
<body>
<div id="app"></div>
diff --git a/docs/sidebar.css b/docs/sidebar.css
new file mode 100644
index 000000000..b1049ea68
--- /dev/null
+++ b/docs/sidebar.css
@@ -0,0 +1,10 @@
+.sidebar-toggle {
+ position: absolute;
+ top: 0;
+ bottom: auto;
+ left: 0;
+}
+
+.search {
+ margin-top: 40px;
+}