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-rw-r--r--quantum/visualizer/LICENSE.md29
-rw-r--r--quantum/visualizer/example_integration/callbacks.c36
-rw-r--r--quantum/visualizer/example_integration/gfxconf.h325
-rw-r--r--quantum/visualizer/example_integration/lcd_backlight_hal.c91
-rw-r--r--quantum/visualizer/example_integration/visualizer_user.c121
-rw-r--r--quantum/visualizer/lcd_backlight.c85
-rw-r--r--quantum/visualizer/lcd_backlight.h42
-rw-r--r--quantum/visualizer/led_test.c170
-rw-r--r--quantum/visualizer/led_test.h41
-rw-r--r--quantum/visualizer/readme.md18
-rw-r--r--quantum/visualizer/visualizer.c549
-rw-r--r--quantum/visualizer/visualizer.h149
-rw-r--r--quantum/visualizer/visualizer.mk61
13 files changed, 1717 insertions, 0 deletions
diff --git a/quantum/visualizer/LICENSE.md b/quantum/visualizer/LICENSE.md
new file mode 100644
index 000000000..22d4c3f08
--- /dev/null
+++ b/quantum/visualizer/LICENSE.md
@@ -0,0 +1,29 @@
+The files in this project are licensed under the MIT license
+It uses the following libraries
+uGFX - with it's own license, see the license.html file in the uGFX subfolder for more information
+tmk_core - is indirectly used and not included in the repository. It's licensed under the GPLv2 license
+Chibios - which is used by tmk_core is licensed under GPLv3.
+
+Therefore the effective license for any project using the library is GPLv3
+
+The MIT License (MIT)
+
+Copyright (c) 2016 Fred Sundvik
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/quantum/visualizer/example_integration/callbacks.c b/quantum/visualizer/example_integration/callbacks.c
new file mode 100644
index 000000000..2539615d6
--- /dev/null
+++ b/quantum/visualizer/example_integration/callbacks.c
@@ -0,0 +1,36 @@
+/*
+The MIT License (MIT)
+
+Copyright (c) 2016 Fred Sundvik
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+*/
+
+#include "keyboard.h"
+#include "action_layer.h"
+#include "visualizer.h"
+#include "host.h"
+
+void post_keyboard_init(void) {
+ visualizer_init();
+}
+
+void post_keyboard_task() {
+ visualizer_set_state(default_layer_state, layer_state, host_keyboard_leds());
+}
diff --git a/quantum/visualizer/example_integration/gfxconf.h b/quantum/visualizer/example_integration/gfxconf.h
new file mode 100644
index 000000000..304c5d187
--- /dev/null
+++ b/quantum/visualizer/example_integration/gfxconf.h
@@ -0,0 +1,325 @@
+/**
+ * This file has a different license to the rest of the uGFX system.
+ * You can copy, modify and distribute this file as you see fit.
+ * You do not need to publish your source modifications to this file.
+ * The only thing you are not permitted to do is to relicense it
+ * under a different license.
+ */
+
+/**
+ * Copy this file into your project directory and rename it as gfxconf.h
+ * Edit your copy to turn on the uGFX features you want to use.
+ * The values below are the defaults.
+ *
+ * Only remove the comments from lines where you want to change the
+ * default value. This allows definitions to be included from
+ * driver makefiles when required and provides the best future
+ * compatibility for your project.
+ *
+ * Please use spaces instead of tabs in this file.
+ */
+
+#ifndef _GFXCONF_H
+#define _GFXCONF_H
+
+
+///////////////////////////////////////////////////////////////////////////
+// GOS - One of these must be defined, preferably in your Makefile //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_OS_CHIBIOS TRUE
+//#define GFX_USE_OS_FREERTOS FALSE
+// #define GFX_FREERTOS_USE_TRACE FALSE
+//#define GFX_USE_OS_WIN32 FALSE
+//#define GFX_USE_OS_LINUX FALSE
+//#define GFX_USE_OS_OSX FALSE
+//#define GFX_USE_OS_ECOS FALSE
+//#define GFX_USE_OS_RAWRTOS FALSE
+//#define GFX_USE_OS_ARDUINO FALSE
+//#define GFX_USE_OS_KEIL FALSE
+//#define GFX_USE_OS_CMSIS FALSE
+//#define GFX_USE_OS_RAW32 FALSE
+// #define INTERRUPTS_OFF() optional_code
+// #define INTERRUPTS_ON() optional_code
+// These are not defined by default for some reason
+#define GOS_NEED_X_THREADS FALSE
+#define GOS_NEED_X_HEAP FALSE
+
+// Options that (should where relevant) apply to all operating systems
+ #define GFX_NO_INLINE FALSE
+// #define GFX_COMPILER GFX_COMPILER_UNKNOWN
+// #define GFX_CPU GFX_CPU_UNKNOWN
+// #define GFX_OS_HEAP_SIZE 0
+// #define GFX_OS_NO_INIT FALSE
+// #define GFX_OS_INIT_NO_WARNING FALSE
+// #define GFX_OS_PRE_INIT_FUNCTION myHardwareInitRoutine
+// #define GFX_OS_EXTRA_INIT_FUNCTION myOSInitRoutine
+// #define GFX_OS_EXTRA_DEINIT_FUNCTION myOSDeInitRoutine
+
+
+///////////////////////////////////////////////////////////////////////////
+// GDISP //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GDISP TRUE
+
+//#define GDISP_NEED_AUTOFLUSH FALSE
+//#define GDISP_NEED_TIMERFLUSH FALSE
+//#define GDISP_NEED_VALIDATION TRUE
+//#define GDISP_NEED_CLIP TRUE
+//#define GDISP_NEED_CIRCLE FALSE
+//#define GDISP_NEED_ELLIPSE FALSE
+//#define GDISP_NEED_ARC FALSE
+//#define GDISP_NEED_ARCSECTORS FALSE
+//#define GDISP_NEED_CONVEX_POLYGON FALSE
+//#define GDISP_NEED_SCROLL FALSE
+//#define GDISP_NEED_PIXELREAD FALSE
+//#define GDISP_NEED_CONTROL FALSE
+//#define GDISP_NEED_QUERY FALSE
+//#define GDISP_NEED_MULTITHREAD FALSE
+//#define GDISP_NEED_STREAMING FALSE
+#define GDISP_NEED_TEXT TRUE
+// #define GDISP_NEED_TEXT_WORDWRAP FALSE
+// #define GDISP_NEED_ANTIALIAS FALSE
+// #define GDISP_NEED_UTF8 FALSE
+ #define GDISP_NEED_TEXT_KERNING TRUE
+// #define GDISP_INCLUDE_FONT_UI1 FALSE
+// #define GDISP_INCLUDE_FONT_UI2 FALSE // The smallest preferred font.
+// #define GDISP_INCLUDE_FONT_LARGENUMBERS FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS10 FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS12 FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS16 FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS20 FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS24 FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS32 FALSE
+ #define GDISP_INCLUDE_FONT_DEJAVUSANSBOLD12 TRUE
+// #define GDISP_INCLUDE_FONT_FIXED_10X20 FALSE
+// #define GDISP_INCLUDE_FONT_FIXED_7X14 FALSE
+ #define GDISP_INCLUDE_FONT_FIXED_5X8 TRUE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS12_AA FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS16_AA FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS20_AA FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS24_AA FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS32_AA FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANSBOLD12_AA FALSE
+// #define GDISP_INCLUDE_USER_FONTS FALSE
+
+//#define GDISP_NEED_IMAGE FALSE
+// #define GDISP_NEED_IMAGE_NATIVE FALSE
+// #define GDISP_NEED_IMAGE_GIF FALSE
+// #define GDISP_NEED_IMAGE_BMP FALSE
+// #define GDISP_NEED_IMAGE_BMP_1 FALSE
+// #define GDISP_NEED_IMAGE_BMP_4 FALSE
+// #define GDISP_NEED_IMAGE_BMP_4_RLE FALSE
+// #define GDISP_NEED_IMAGE_BMP_8 FALSE
+// #define GDISP_NEED_IMAGE_BMP_8_RLE FALSE
+// #define GDISP_NEED_IMAGE_BMP_16 FALSE
+// #define GDISP_NEED_IMAGE_BMP_24 FALSE
+// #define GDISP_NEED_IMAGE_BMP_32 FALSE
+// #define GDISP_NEED_IMAGE_JPG FALSE
+// #define GDISP_NEED_IMAGE_PNG FALSE
+// #define GDISP_NEED_IMAGE_ACCOUNTING FALSE
+
+//#define GDISP_NEED_PIXMAP FALSE
+// #define GDISP_NEED_PIXMAP_IMAGE FALSE
+
+//#define GDISP_DEFAULT_ORIENTATION GDISP_ROTATE_LANDSCAPE // If not defined the native hardware orientation is used.
+//#define GDISP_LINEBUF_SIZE 128
+//#define GDISP_STARTUP_COLOR Black
+#define GDISP_NEED_STARTUP_LOGO FALSE
+
+//#define GDISP_TOTAL_DISPLAYS 1
+
+//#define GDISP_DRIVER_LIST GDISPVMT_Win32, GDISPVMT_Win32
+// #ifdef GDISP_DRIVER_LIST
+// // For code and speed optimization define as TRUE or FALSE if all controllers have the same capability
+// #define GDISP_HARDWARE_STREAM_WRITE FALSE
+// #define GDISP_HARDWARE_STREAM_READ FALSE
+// #define GDISP_HARDWARE_STREAM_POS FALSE
+// #define GDISP_HARDWARE_DRAWPIXEL FALSE
+// #define GDISP_HARDWARE_CLEARS FALSE
+// #define GDISP_HARDWARE_FILLS FALSE
+// #define GDISP_HARDWARE_BITFILLS FALSE
+// #define GDISP_HARDWARE_SCROLL FALSE
+// #define GDISP_HARDWARE_PIXELREAD FALSE
+// #define GDISP_HARDWARE_CONTROL FALSE
+// #define GDISP_HARDWARE_QUERY FALSE
+// #define GDISP_HARDWARE_CLIP FALSE
+
+ #define GDISP_PIXELFORMAT GDISP_PIXELFORMAT_RGB888
+// #endif
+
+// The custom format is not defined for some reason, so define it as error
+// so we don't get compiler warnings
+#define GDISP_PIXELFORMAT_CUSTOM GDISP_PIXELFORMAT_ERROR
+
+#define GDISP_USE_GFXNET FALSE
+// #define GDISP_GFXNET_PORT 13001
+// #define GDISP_GFXNET_CUSTOM_LWIP_STARTUP FALSE
+// #define GDISP_DONT_WAIT_FOR_NET_DISPLAY FALSE
+// #define GDISP_GFXNET_UNSAFE_SOCKETS FALSE
+
+
+///////////////////////////////////////////////////////////////////////////
+// GWIN //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GWIN FALSE
+
+//#define GWIN_NEED_WINDOWMANAGER FALSE
+// #define GWIN_REDRAW_IMMEDIATE FALSE
+// #define GWIN_REDRAW_SINGLEOP FALSE
+// #define GWIN_NEED_FLASHING FALSE
+// #define GWIN_FLASHING_PERIOD 250
+
+//#define GWIN_NEED_CONSOLE FALSE
+// #define GWIN_CONSOLE_USE_HISTORY FALSE
+// #define GWIN_CONSOLE_HISTORY_AVERAGING FALSE
+// #define GWIN_CONSOLE_HISTORY_ATCREATE FALSE
+// #define GWIN_CONSOLE_ESCSEQ FALSE
+// #define GWIN_CONSOLE_USE_BASESTREAM FALSE
+// #define GWIN_CONSOLE_USE_FLOAT FALSE
+//#define GWIN_NEED_GRAPH FALSE
+//#define GWIN_NEED_GL3D FALSE
+
+//#define GWIN_NEED_WIDGET FALSE
+//#define GWIN_FOCUS_HIGHLIGHT_WIDTH 1
+// #define GWIN_NEED_LABEL FALSE
+// #define GWIN_LABEL_ATTRIBUTE FALSE
+// #define GWIN_NEED_BUTTON FALSE
+// #define GWIN_BUTTON_LAZY_RELEASE FALSE
+// #define GWIN_NEED_SLIDER FALSE
+// #define GWIN_SLIDER_NOSNAP FALSE
+// #define GWIN_SLIDER_DEAD_BAND 5
+// #define GWIN_SLIDER_TOGGLE_INC 20
+// #define GWIN_NEED_CHECKBOX FALSE
+// #define GWIN_NEED_IMAGE FALSE
+// #define GWIN_NEED_IMAGE_ANIMATION FALSE
+// #define GWIN_NEED_RADIO FALSE
+// #define GWIN_NEED_LIST FALSE
+// #define GWIN_NEED_LIST_IMAGES FALSE
+// #define GWIN_NEED_PROGRESSBAR FALSE
+// #define GWIN_PROGRESSBAR_AUTO FALSE
+// #define GWIN_NEED_KEYBOARD FALSE
+// #define GWIN_KEYBOARD_DEFAULT_LAYOUT VirtualKeyboard_English1
+// #define GWIN_NEED_KEYBOARD_ENGLISH1 TRUE
+// #define GWIN_NEED_TEXTEDIT FALSE
+// #define GWIN_FLAT_STYLING FALSE
+// #define GWIN_WIDGET_TAGS FALSE
+
+//#define GWIN_NEED_CONTAINERS FALSE
+// #define GWIN_NEED_CONTAINER FALSE
+// #define GWIN_NEED_FRAME FALSE
+// #define GWIN_NEED_TABSET FALSE
+// #define GWIN_TABSET_TABHEIGHT 18
+
+
+///////////////////////////////////////////////////////////////////////////
+// GEVENT //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GEVENT FALSE
+
+//#define GEVENT_ASSERT_NO_RESOURCE FALSE
+//#define GEVENT_MAXIMUM_SIZE 32
+//#define GEVENT_MAX_SOURCE_LISTENERS 32
+
+
+///////////////////////////////////////////////////////////////////////////
+// GTIMER //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GTIMER FALSE
+
+//#define GTIMER_THREAD_PRIORITY HIGH_PRIORITY
+//#define GTIMER_THREAD_WORKAREA_SIZE 2048
+
+
+///////////////////////////////////////////////////////////////////////////
+// GQUEUE //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GQUEUE FALSE
+
+//#define GQUEUE_NEED_ASYNC FALSE
+//#define GQUEUE_NEED_GSYNC FALSE
+//#define GQUEUE_NEED_FSYNC FALSE
+//#define GQUEUE_NEED_BUFFERS FALSE
+
+///////////////////////////////////////////////////////////////////////////
+// GINPUT //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GINPUT FALSE
+
+//#define GINPUT_NEED_MOUSE FALSE
+// #define GINPUT_TOUCH_STARTRAW FALSE
+// #define GINPUT_TOUCH_NOTOUCH FALSE
+// #define GINPUT_TOUCH_NOCALIBRATE FALSE
+// #define GINPUT_TOUCH_NOCALIBRATE_GUI FALSE
+// #define GINPUT_MOUSE_POLL_PERIOD 25
+// #define GINPUT_MOUSE_CLICK_TIME 300
+// #define GINPUT_TOUCH_CXTCLICK_TIME 700
+// #define GINPUT_TOUCH_USER_CALIBRATION_LOAD FALSE
+// #define GINPUT_TOUCH_USER_CALIBRATION_SAVE FALSE
+// #define GMOUSE_DRIVER_LIST GMOUSEVMT_Win32, GMOUSEVMT_Win32
+//#define GINPUT_NEED_KEYBOARD FALSE
+// #define GINPUT_KEYBOARD_POLL_PERIOD 200
+// #define GKEYBOARD_DRIVER_LIST GKEYBOARDVMT_Win32, GKEYBOARDVMT_Win32
+// #define GKEYBOARD_LAYOUT_OFF FALSE
+// #define GKEYBOARD_LAYOUT_SCANCODE2_US FALSE
+//#define GINPUT_NEED_TOGGLE FALSE
+//#define GINPUT_NEED_DIAL FALSE
+
+
+///////////////////////////////////////////////////////////////////////////
+// GFILE //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GFILE FALSE
+
+//#define GFILE_NEED_PRINTG FALSE
+//#define GFILE_NEED_SCANG FALSE
+//#define GFILE_NEED_STRINGS FALSE
+//#define GFILE_NEED_FILELISTS FALSE
+//#define GFILE_NEED_STDIO FALSE
+//#define GFILE_NEED_NOAUTOMOUNT FALSE
+//#define GFILE_NEED_NOAUTOSYNC FALSE
+
+//#define GFILE_NEED_MEMFS FALSE
+//#define GFILE_NEED_ROMFS FALSE
+//#define GFILE_NEED_RAMFS FALSE
+//#define GFILE_NEED_FATFS FALSE
+//#define GFILE_NEED_NATIVEFS FALSE
+//#define GFILE_NEED_CHBIOSFS FALSE
+
+//#define GFILE_ALLOW_FLOATS FALSE
+//#define GFILE_ALLOW_DEVICESPECIFIC FALSE
+//#define GFILE_MAX_GFILES 3
+
+///////////////////////////////////////////////////////////////////////////
+// GADC //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GADC FALSE
+
+//#define GADC_MAX_LOWSPEED_DEVICES 4
+
+
+///////////////////////////////////////////////////////////////////////////
+// GAUDIO //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GAUDIO FALSE
+// There seems to be a bug in the ugfx code, the wrong define is used
+// So define it in order to avoid warnings
+#define GFX_USE_GAUDIN GFX_USE_GAUDIO
+// #define GAUDIO_NEED_PLAY FALSE
+// #define GAUDIO_NEED_RECORD FALSE
+
+
+///////////////////////////////////////////////////////////////////////////
+// GMISC //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GMISC FALSE
+
+//#define GMISC_NEED_ARRAYOPS FALSE
+//#define GMISC_NEED_FASTTRIG FALSE
+//#define GMISC_NEED_FIXEDTRIG FALSE
+//#define GMISC_NEED_INVSQRT FALSE
+// #define GMISC_INVSQRT_MIXED_ENDIAN FALSE
+// #define GMISC_INVSQRT_REAL_SLOW FALSE
+//#define GMISC_NEED_MATRIXFLOAT2D FALSE
+//#define GMISC_NEED_MATRIXFIXED2D FALSE
+
+#endif /* _GFXCONF_H */
diff --git a/quantum/visualizer/example_integration/lcd_backlight_hal.c b/quantum/visualizer/example_integration/lcd_backlight_hal.c
new file mode 100644
index 000000000..913131b16
--- /dev/null
+++ b/quantum/visualizer/example_integration/lcd_backlight_hal.c
@@ -0,0 +1,91 @@
+/*
+The MIT License (MIT)
+
+Copyright (c) 2016 Fred Sundvik
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+*/
+
+#include "lcd_backlight.h"
+#include "hal.h"
+
+#define RED_PIN 1
+#define GREEN_PIN 2
+#define BLUE_PIN 3
+#define CHANNEL_RED FTM0->CHANNEL[0]
+#define CHANNEL_GREEN FTM0->CHANNEL[1]
+#define CHANNEL_BLUE FTM0->CHANNEL[2]
+
+#define RGB_PORT PORTC
+#define RGB_PORT_GPIO GPIOC
+
+// Base FTM clock selection (72 MHz system clock)
+// @ 0xFFFF period, 72 MHz / (0xFFFF * 2) = Actual period
+// Higher pre-scalar will use the most power (also look the best)
+// Pre-scalar calculations
+// 0 - 72 MHz -> 549 Hz
+// 1 - 36 MHz -> 275 Hz
+// 2 - 18 MHz -> 137 Hz
+// 3 - 9 MHz -> 69 Hz (Slightly visible flicker)
+// 4 - 4 500 kHz -> 34 Hz (Visible flickering)
+// 5 - 2 250 kHz -> 17 Hz
+// 6 - 1 125 kHz -> 9 Hz
+// 7 - 562 500 Hz -> 4 Hz
+// Using a higher pre-scalar without flicker is possible but FTM0_MOD will need to be reduced
+// Which will reduce the brightness range
+#define PRESCALAR_DEFINE 0
+
+void lcd_backlight_hal_init(void) {
+ // Setup Backlight
+ SIM->SCGC6 |= SIM_SCGC6_FTM0;
+ FTM0->CNT = 0; // Reset counter
+
+ // PWM Period
+ // 16-bit maximum
+ FTM0->MOD = 0xFFFF;
+
+ // Set FTM to PWM output - Edge Aligned, Low-true pulses
+#define CNSC_MODE FTM_SC_CPWMS | FTM_SC_PS(4) | FTM_SC_CLKS(0)
+ CHANNEL_RED.CnSC = CNSC_MODE;
+ CHANNEL_GREEN.CnSC = CNSC_MODE;
+ CHANNEL_BLUE.CnSC = CNSC_MODE;
+
+ // System clock, /w prescalar setting
+ FTM0->SC = FTM_SC_CLKS(1) | FTM_SC_PS(PRESCALAR_DEFINE);
+
+ CHANNEL_RED.CnV = 0;
+ CHANNEL_GREEN.CnV = 0;
+ CHANNEL_BLUE.CnV = 0;
+
+ RGB_PORT_GPIO->PDDR |= (1 << RED_PIN);
+ RGB_PORT_GPIO->PDDR |= (1 << GREEN_PIN);
+ RGB_PORT_GPIO->PDDR |= (1 << BLUE_PIN);
+
+#define RGB_MODE PORTx_PCRn_SRE | PORTx_PCRn_DSE | PORTx_PCRn_MUX(4)
+ RGB_PORT->PCR[RED_PIN] = RGB_MODE;
+ RGB_PORT->PCR[GREEN_PIN] = RGB_MODE;
+ RGB_PORT->PCR[BLUE_PIN] = RGB_MODE;
+}
+
+void lcd_backlight_hal_color(uint16_t r, uint16_t g, uint16_t b) {
+ CHANNEL_RED.CnV = r;
+ CHANNEL_GREEN.CnV = g;
+ CHANNEL_BLUE.CnV = b;
+}
+
diff --git a/quantum/visualizer/example_integration/visualizer_user.c b/quantum/visualizer/example_integration/visualizer_user.c
new file mode 100644
index 000000000..fc09fe2ea
--- /dev/null
+++ b/quantum/visualizer/example_integration/visualizer_user.c
@@ -0,0 +1,121 @@
+/*
+The MIT License (MIT)
+
+Copyright (c) 2016 Fred Sundvik
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+*/
+
+// Currently we are assuming that both the backlight and LCD are enabled
+// But it's entirely possible to write a custom visualizer that use only
+// one of them
+#ifndef LCD_BACKLIGHT_ENABLE
+#error This visualizer needs that LCD backlight is enabled
+#endif
+
+#ifndef LCD_ENABLE
+#error This visualizer needs that LCD is enabled
+#endif
+
+#include "visualizer.h"
+
+static const char* welcome_text[] = {"TMK", "Infinity Ergodox"};
+
+// Just an example how to write custom keyframe functions, we could have moved
+// all this into the init function
+bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ // Read the uGFX documentation for information how to use the displays
+ // http://wiki.ugfx.org/index.php/Main_Page
+ gdispClear(White);
+ // You can use static variables for things that can't be found in the animation
+ // or state structs
+ gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black);
+ gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black);
+ // Always remember to flush the display
+ gdispFlush();
+ // you could set the backlight color as well, but we won't do it here, since
+ // it's part of the following animation
+ // lcd_backlight_color(hue, saturation, intensity);
+ // We don't need constant updates, just drawing the screen once is enough
+ return false;
+}
+
+// Feel free to modify the animations below, or even add new ones if needed
+
+// Don't worry, if the startup animation is long, you can use the keyboard like normal
+// during that time
+static keyframe_animation_t startup_animation = {
+ .num_frames = 4,
+ .loop = false,
+ .frame_lengths = {0, MS2ST(1000), MS2ST(5000), 0},
+ .frame_functions = {display_welcome, keyframe_animate_backlight_color, keyframe_no_operation, enable_visualization},
+};
+
+// The color animation animates the LCD color when you change layers
+static keyframe_animation_t color_animation = {
+ .num_frames = 2,
+ .loop = false,
+ // Note that there's a 200 ms no-operation frame,
+ // this prevents the color from changing when activating the layer
+ // momentarily
+ .frame_lengths = {MS2ST(200), MS2ST(500)},
+ .frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
+};
+
+// The LCD animation alternates between the layer name display and a
+// bitmap that displays all active layers
+static keyframe_animation_t lcd_animation = {
+ .num_frames = 2,
+ .loop = true,
+ .frame_lengths = {MS2ST(2000), MS2ST(2000)},
+ .frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap},
+};
+
+void initialize_user_visualizer(visualizer_state_t* state) {
+ // The brightness will be dynamically adjustable in the future
+ // But for now, change it here.
+ lcd_backlight_brightness(0x50);
+ state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF);
+ state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
+ start_keyframe_animation(&startup_animation);
+}
+
+void update_user_visualizer_state(visualizer_state_t* state) {
+ // Add more tests, change the colors and layer texts here
+ // Usually you want to check the high bits (higher layers first)
+ // because that's the order layers are processed for keypresses
+ // You can for check for example:
+ // state->status.layer
+ // state->status.default_layer
+ // state->status.leds (see led.h for available statuses)
+ if (state->status.layer & 0x2) {
+ state->target_lcd_color = LCD_COLOR(0xA0, 0xB0, 0xFF);
+ state->layer_text = "Layer 2";
+ }
+ else {
+ state->target_lcd_color = LCD_COLOR(0x50, 0xB0, 0xFF);
+ state->layer_text = "Layer 1";
+ }
+ // You can also stop existing animations, and start your custom ones here
+ // remember that you should normally have only one animation for the LCD
+ // and one for the background. But you can also combine them if you want.
+ start_keyframe_animation(&lcd_animation);
+ start_keyframe_animation(&color_animation);
+}
diff --git a/quantum/visualizer/lcd_backlight.c b/quantum/visualizer/lcd_backlight.c
new file mode 100644
index 000000000..70187d1e0
--- /dev/null
+++ b/quantum/visualizer/lcd_backlight.c
@@ -0,0 +1,85 @@
+/*
+The MIT License (MIT)
+
+Copyright (c) 2016 Fred Sundvik
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+*/
+
+#include "lcd_backlight.h"
+#include <math.h>
+
+static uint8_t current_hue = 0x00;
+static uint8_t current_saturation = 0x00;
+static uint8_t current_intensity = 0xFF;
+static uint8_t current_brightness = 0x7F;
+
+void lcd_backlight_init(void) {
+ lcd_backlight_hal_init();
+ lcd_backlight_color(current_hue, current_saturation, current_intensity);
+}
+
+// This code is based on Brian Neltner's blogpost and example code
+// "Why every LED light should be using HSI colorspace".
+// http://blog.saikoled.com/post/43693602826/why-every-led-light-should-be-using-hsi
+static void hsi_to_rgb(float h, float s, float i, uint16_t* r_out, uint16_t* g_out, uint16_t* b_out) {
+ unsigned int r, g, b;
+ h = fmodf(h, 360.0f); // cycle h around to 0-360 degrees
+ h = 3.14159f * h / 180.0f; // Convert to radians.
+ s = s > 0.0f ? (s < 1.0f ? s : 1.0f) : 0.0f; // clamp s and i to interval [0,1]
+ i = i > 0.0f ? (i < 1.0f ? i : 1.0f) : 0.0f;
+
+ // Math! Thanks in part to Kyle Miller.
+ if(h < 2.09439f) {
+ r = 65535.0f * i/3.0f *(1.0f + s * cos(h) / cosf(1.047196667f - h));
+ g = 65535.0f * i/3.0f *(1.0f + s *(1.0f - cosf(h) / cos(1.047196667f - h)));
+ b = 65535.0f * i/3.0f *(1.0f - s);
+ } else if(h < 4.188787) {
+ h = h - 2.09439;
+ g = 65535.0f * i/3.0f *(1.0f + s * cosf(h) / cosf(1.047196667f - h));
+ b = 65535.0f * i/3.0f *(1.0f + s * (1.0f - cosf(h) / cosf(1.047196667f - h)));
+ r = 65535.0f * i/3.0f *(1.0f - s);
+ } else {
+ h = h - 4.188787;
+ b = 65535.0f*i/3.0f * (1.0f + s * cosf(h) / cosf(1.047196667f - h));
+ r = 65535.0f*i/3.0f * (1.0f + s * (1.0f - cosf(h) / cosf(1.047196667f - h)));
+ g = 65535.0f*i/3.0f * (1.0f - s);
+ }
+ *r_out = r > 65535 ? 65535 : r;
+ *g_out = g > 65535 ? 65535 : g;
+ *b_out = b > 65535 ? 65535 : b;
+}
+
+void lcd_backlight_color(uint8_t hue, uint8_t saturation, uint8_t intensity) {
+ uint16_t r, g, b;
+ float hue_f = 360.0f * (float)hue / 255.0f;
+ float saturation_f = (float)saturation / 255.0f;
+ float intensity_f = (float)intensity / 255.0f;
+ intensity_f *= (float)current_brightness / 255.0f;
+ hsi_to_rgb(hue_f, saturation_f, intensity_f, &r, &g, &b);
+ current_hue = hue;
+ current_saturation = saturation;
+ current_intensity = intensity;
+ lcd_backlight_hal_color(r, g, b);
+}
+
+void lcd_backlight_brightness(uint8_t b) {
+ current_brightness = b;
+ lcd_backlight_color(current_hue, current_saturation, current_intensity);
+}
diff --git a/quantum/visualizer/lcd_backlight.h b/quantum/visualizer/lcd_backlight.h
new file mode 100644
index 000000000..dd3e37a06
--- /dev/null
+++ b/quantum/visualizer/lcd_backlight.h
@@ -0,0 +1,42 @@
+/*
+The MIT License (MIT)
+
+Copyright (c) 2016 Fred Sundvik
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+*/
+
+#ifndef LCD_BACKLIGHT_H_
+#define LCD_BACKLIGHT_H_
+#include "stdint.h"
+
+// Helper macros for storing hue, staturation and intensity as unsigned integers
+#define LCD_COLOR(hue, saturation, intensity) (hue << 16 | saturation << 8 | intensity)
+#define LCD_HUE(color) ((color >> 16) & 0xFF)
+#define LCD_SAT(color) ((color >> 8) & 0xFF)
+#define LCD_INT(color) (color & 0xFF)
+
+void lcd_backlight_init(void);
+void lcd_backlight_color(uint8_t hue, uint8_t saturation, uint8_t intensity);
+void lcd_backlight_brightness(uint8_t b);
+
+void lcd_backlight_hal_init(void);
+void lcd_backlight_hal_color(uint16_t r, uint16_t g, uint16_t b);
+
+#endif /* LCD_BACKLIGHT_H_ */
diff --git a/quantum/visualizer/led_test.c b/quantum/visualizer/led_test.c
new file mode 100644
index 000000000..c2ea30b55
--- /dev/null
+++ b/quantum/visualizer/led_test.c
@@ -0,0 +1,170 @@
+/*
+The MIT License (MIT)
+
+Copyright (c) 2016 Fred Sundvik
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+*/
+#include "led_test.h"
+#include "gfx.h"
+#include "math.h"
+
+#define CROSSFADE_TIME 1000
+#define GRADIENT_TIME 3000
+
+keyframe_animation_t led_test_animation = {
+ .num_frames = 14,
+ .loop = true,
+ .frame_lengths = {
+ gfxMillisecondsToTicks(1000), // fade in
+ gfxMillisecondsToTicks(1000), // no op (leds on)
+ gfxMillisecondsToTicks(1000), // fade out
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
+ 0, // mirror leds
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
+ 0, // normal leds
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+
+ },
+ .frame_functions = {
+ keyframe_fade_in_all_leds,
+ keyframe_no_operation,
+ keyframe_fade_out_all_leds,
+ keyframe_led_crossfade,
+ keyframe_led_left_to_right_gradient,
+ keyframe_led_crossfade,
+ keyframe_led_top_to_bottom_gradient,
+ keyframe_mirror_led_orientation,
+ keyframe_led_crossfade,
+ keyframe_led_left_to_right_gradient,
+ keyframe_led_crossfade,
+ keyframe_led_top_to_bottom_gradient,
+ keyframe_normal_led_orientation,
+ keyframe_led_crossfade,
+ },
+};
+
+static uint8_t fade_led_color(keyframe_animation_t* animation, int from, int to) {
+ int frame_length = animation->frame_lengths[animation->current_frame];
+ int current_pos = frame_length - animation->time_left_in_frame;
+ int delta = to - from;
+ int luma = (delta * current_pos) / frame_length;
+ luma += from;
+ return luma;
+}
+
+static void keyframe_fade_all_leds_from_to(keyframe_animation_t* animation, uint8_t from, uint8_t to) {
+ uint8_t luma = fade_led_color(animation, from, to);
+ color_t color = LUMA2COLOR(luma);
+ gdispGClear(LED_DISPLAY, color);
+}
+
+// TODO: Should be customizable per keyboard
+#define NUM_ROWS 7
+#define NUM_COLS 7
+
+static uint8_t crossfade_start_frame[NUM_ROWS][NUM_COLS];
+static uint8_t crossfade_end_frame[NUM_ROWS][NUM_COLS];
+
+static uint8_t compute_gradient_color(float t, float index, float num) {
+ const float two_pi = 2.0f * PI;
+ float normalized_index = (1.0f - index / (num - 1)) * two_pi;
+ float x = t * two_pi + normalized_index;
+ float v = 0.5 * (cosf(x) + 1.0f);
+ return (uint8_t)(255.0f * v);
+}
+
+bool keyframe_fade_in_all_leds(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)state;
+ keyframe_fade_all_leds_from_to(animation, 0, 255);
+ return true;
+}
+
+bool keyframe_fade_out_all_leds(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)state;
+ keyframe_fade_all_leds_from_to(animation, 255, 0);
+ return true;
+}
+
+bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)state;
+ float frame_length = animation->frame_lengths[animation->current_frame];
+ float current_pos = frame_length - animation->time_left_in_frame;
+ float t = current_pos / frame_length;
+ for (int i=0; i< NUM_COLS; i++) {
+ uint8_t color = compute_gradient_color(t, i, NUM_COLS);
+ gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
+ }
+ return true;
+}
+
+bool keyframe_led_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)state;
+ float frame_length = animation->frame_lengths[animation->current_frame];
+ float current_pos = frame_length - animation->time_left_in_frame;
+ float t = current_pos / frame_length;
+ for (int i=0; i< NUM_ROWS; i++) {
+ uint8_t color = compute_gradient_color(t, i, NUM_ROWS);
+ gdispGDrawLine(LED_DISPLAY, 0, i, NUM_COLS - 1, i, LUMA2COLOR(color));
+ }
+ return true;
+}
+
+static void copy_current_led_state(uint8_t* dest) {
+ for (int i=0;i<NUM_ROWS;i++) {
+ for (int j=0;j<NUM_COLS;j++) {
+ dest[i*NUM_COLS + j] = gdispGGetPixelColor(LED_DISPLAY, j, i);
+ }
+ }
+}
+bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)state;
+ if (animation->first_update_of_frame) {
+ copy_current_led_state(&crossfade_start_frame[0][0]);
+ run_next_keyframe(animation, state);
+ copy_current_led_state(&crossfade_end_frame[0][0]);
+ }
+ for (int i=0;i<NUM_ROWS;i++) {
+ for (int j=0;j<NUM_COLS;j++) {
+ color_t color = LUMA2COLOR(fade_led_color(animation, crossfade_start_frame[i][j], crossfade_end_frame[i][j]));
+ gdispGDrawPixel(LED_DISPLAY, j, i, color);
+ }
+ }
+ return true;
+}
+
+bool keyframe_mirror_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)state;
+ (void)animation;
+ gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_180);
+ return false;
+}
+
+bool keyframe_normal_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)state;
+ (void)animation;
+ gdispGSetOrientation(LED_DISPLAY, GDISP_ROTATE_0);
+ return false;
+}
diff --git a/quantum/visualizer/led_test.h b/quantum/visualizer/led_test.h
new file mode 100644
index 000000000..5e2325753
--- /dev/null
+++ b/quantum/visualizer/led_test.h
@@ -0,0 +1,41 @@
+/*
+The MIT License (MIT)
+
+Copyright (c) 2016 Fred Sundvik
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+*/
+
+#ifndef TMK_VISUALIZER_LED_TEST_H_
+#define TMK_VISUALIZER_LED_TEST_H_
+
+#include "visualizer.h"
+
+bool keyframe_fade_in_all_leds(keyframe_animation_t* animation, visualizer_state_t* state);
+bool keyframe_fade_out_all_leds(keyframe_animation_t* animation, visualizer_state_t* state);
+bool keyframe_led_left_to_right_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
+bool keyframe_led_top_to_bottom_gradient(keyframe_animation_t* animation, visualizer_state_t* state);
+bool keyframe_led_crossfade(keyframe_animation_t* animation, visualizer_state_t* state);
+bool keyframe_mirror_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
+bool keyframe_normal_led_orientation(keyframe_animation_t* animation, visualizer_state_t* state);
+
+extern keyframe_animation_t led_test_animation;
+
+
+#endif /* TMK_VISUALIZER_LED_TEST_H_ */
diff --git a/quantum/visualizer/readme.md b/quantum/visualizer/readme.md
new file mode 100644
index 000000000..545ba2270
--- /dev/null
+++ b/quantum/visualizer/readme.md
@@ -0,0 +1,18 @@
+# A visualization library for the TMK keyboard firmware
+
+This library is designed to work together with the [TMK keyboard firmware](https://github.com/tmk/tmk_keyboard). Currently it only works for [Chibios](http://www.chibios.org/)
+ flavors, but it would be possible to add support for other configurations as well. The LCD display functionality is provided by the [uGFX library](http://www.ugfx.org/).
+
+## To use this library as a user
+You can and should modify the visualizer\_user.c file. Check the comments in the file for more information.
+
+## To add this library to custom keyboard projects
+
+1. Add tmk_visualizer as a submodule to your project
+1. Set VISUALIZER_DIR in the main keyboard project makefile to point to the submodule
+1. Define LCD\_ENABLE and/or LCD\_BACKLIGHT\_ENABLE, to enable support
+1. Include the visualizer.mk make file
+1. Copy the files in the example\_integration folder to your keyboard project
+1. All other files than the callback.c file are included automatically, so you will need to add callback.c to your makefile manually. If you already have a similar file in your project, you can just copy the functions instead of the whole file.
+1. Edit the files to match your hardware. You might might want to read the Chibios and UGfx documentation, for more information.
+1. If you enable LCD support you might also have to write a custom uGFX display driver, check the uGFX documentation for that. You probably also want to enable SPI support in your Chibios configuration.
diff --git a/quantum/visualizer/visualizer.c b/quantum/visualizer/visualizer.c
new file mode 100644
index 000000000..c24073405
--- /dev/null
+++ b/quantum/visualizer/visualizer.c
@@ -0,0 +1,549 @@
+/*
+The MIT License (MIT)
+
+Copyright (c) 2016 Fred Sundvik
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+*/
+
+#include "visualizer.h"
+#include "config.h"
+#include <string.h>
+#ifdef PROTOCOL_CHIBIOS
+#include "ch.h"
+#endif
+
+#ifdef LCD_ENABLE
+#include "gfx.h"
+#endif
+
+#ifdef LCD_BACKLIGHT_ENABLE
+#include "lcd_backlight.h"
+#endif
+
+//#define DEBUG_VISUALIZER
+
+#ifdef DEBUG_VISUALIZER
+#include "debug.h"
+#else
+#include "nodebug.h"
+#endif
+
+#ifdef USE_SERIAL_LINK
+#include "serial_link/protocol/transport.h"
+#include "serial_link/system/serial_link.h"
+#endif
+
+// Define this in config.h
+#ifndef VISUALIZER_THREAD_PRIORITY
+#define "Visualizer thread priority not defined"
+#endif
+
+
+static visualizer_keyboard_status_t current_status = {
+ .layer = 0xFFFFFFFF,
+ .default_layer = 0xFFFFFFFF,
+ .leds = 0xFFFFFFFF,
+ .suspended = false,
+};
+
+static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboard_status_t* status2) {
+ return status1->layer == status2->layer &&
+ status1->default_layer == status2->default_layer &&
+ status1->leds == status2->leds &&
+ status1->suspended == status2->suspended;
+}
+
+static bool visualizer_enabled = false;
+
+#define MAX_SIMULTANEOUS_ANIMATIONS 4
+static keyframe_animation_t* animations[MAX_SIMULTANEOUS_ANIMATIONS] = {};
+
+#ifdef USE_SERIAL_LINK
+MASTER_TO_ALL_SLAVES_OBJECT(current_status, visualizer_keyboard_status_t);
+
+static remote_object_t* remote_objects[] = {
+ REMOTE_OBJECT(current_status),
+};
+
+#endif
+
+GDisplay* LCD_DISPLAY = 0;
+GDisplay* LED_DISPLAY = 0;
+
+__attribute__((weak))
+GDisplay* get_lcd_display(void) {
+ return gdispGetDisplay(0);
+}
+
+__attribute__((weak))
+GDisplay* get_led_display(void) {
+ return gdispGetDisplay(1);
+}
+
+void start_keyframe_animation(keyframe_animation_t* animation) {
+ animation->current_frame = -1;
+ animation->time_left_in_frame = 0;
+ animation->need_update = true;
+ int free_index = -1;
+ for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
+ if (animations[i] == animation) {
+ return;
+ }
+ if (free_index == -1 && animations[i] == NULL) {
+ free_index=i;
+ }
+ }
+ if (free_index!=-1) {
+ animations[free_index] = animation;
+ }
+}
+
+void stop_keyframe_animation(keyframe_animation_t* animation) {
+ animation->current_frame = animation->num_frames;
+ animation->time_left_in_frame = 0;
+ animation->need_update = true;
+ animation->first_update_of_frame = false;
+ animation->last_update_of_frame = false;
+ for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
+ if (animations[i] == animation) {
+ animations[i] = NULL;
+ return;
+ }
+ }
+}
+
+void stop_all_keyframe_animations(void) {
+ for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
+ if (animations[i]) {
+ animations[i]->current_frame = animations[i]->num_frames;
+ animations[i]->time_left_in_frame = 0;
+ animations[i]->need_update = true;
+ animations[i]->first_update_of_frame = false;
+ animations[i]->last_update_of_frame = false;
+ animations[i] = NULL;
+ }
+ }
+}
+
+static bool update_keyframe_animation(keyframe_animation_t* animation, visualizer_state_t* state, systemticks_t delta, systemticks_t* sleep_time) {
+ // TODO: Clean up this messy code
+ dprintf("Animation frame%d, left %d, delta %d\n", animation->current_frame,
+ animation->time_left_in_frame, delta);
+ if (animation->current_frame == animation->num_frames) {
+ animation->need_update = false;
+ return false;
+ }
+ if (animation->current_frame == -1) {
+ animation->current_frame = 0;
+ animation->time_left_in_frame = animation->frame_lengths[0];
+ animation->need_update = true;
+ animation->first_update_of_frame = true;
+ } else {
+ animation->time_left_in_frame -= delta;
+ while (animation->time_left_in_frame <= 0) {
+ int left = animation->time_left_in_frame;
+ if (animation->need_update) {
+ animation->time_left_in_frame = 0;
+ animation->last_update_of_frame = true;
+ (*animation->frame_functions[animation->current_frame])(animation, state);
+ animation->last_update_of_frame = false;
+ }
+ animation->current_frame++;
+ animation->need_update = true;
+ animation->first_update_of_frame = true;
+ if (animation->current_frame == animation->num_frames) {
+ if (animation->loop) {
+ animation->current_frame = 0;
+ }
+ else {
+ stop_keyframe_animation(animation);
+ return false;
+ }
+ }
+ delta = -left;
+ animation->time_left_in_frame = animation->frame_lengths[animation->current_frame];
+ animation->time_left_in_frame -= delta;
+ }
+ }
+ if (animation->need_update) {
+ animation->need_update = (*animation->frame_functions[animation->current_frame])(animation, state);
+ animation->first_update_of_frame = false;
+ }
+
+ systemticks_t wanted_sleep = animation->need_update ? gfxMillisecondsToTicks(10) : (unsigned)animation->time_left_in_frame;
+ if (wanted_sleep < *sleep_time) {
+ *sleep_time = wanted_sleep;
+ }
+
+ return true;
+}
+
+void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* state) {
+ int next_frame = animation->current_frame + 1;
+ if (next_frame == animation->num_frames) {
+ next_frame = 0;
+ }
+ keyframe_animation_t temp_animation = *animation;
+ temp_animation.current_frame = next_frame;
+ temp_animation.time_left_in_frame = animation->frame_lengths[next_frame];
+ temp_animation.first_update_of_frame = true;
+ temp_animation.last_update_of_frame = false;
+ temp_animation.need_update = false;
+ visualizer_state_t temp_state = *state;
+ (*temp_animation.frame_functions[next_frame])(&temp_animation, &temp_state);
+}
+
+bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ (void)state;
+ return false;
+}
+
+#ifdef LCD_BACKLIGHT_ENABLE
+bool keyframe_animate_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) {
+ int frame_length = animation->frame_lengths[animation->current_frame];
+ int current_pos = frame_length - animation->time_left_in_frame;
+ uint8_t t_h = LCD_HUE(state->target_lcd_color);
+ uint8_t t_s = LCD_SAT(state->target_lcd_color);
+ uint8_t t_i = LCD_INT(state->target_lcd_color);
+ uint8_t p_h = LCD_HUE(state->prev_lcd_color);
+ uint8_t p_s = LCD_SAT(state->prev_lcd_color);
+ uint8_t p_i = LCD_INT(state->prev_lcd_color);
+
+ uint8_t d_h1 = t_h - p_h; //Modulo arithmetic since we want to wrap around
+ int d_h2 = t_h - p_h;
+ // Chose the shortest way around
+ int d_h = abs(d_h2) < d_h1 ? d_h2 : d_h1;
+ int d_s = t_s - p_s;
+ int d_i = t_i - p_i;
+
+ int hue = (d_h * current_pos) / frame_length;
+ int sat = (d_s * current_pos) / frame_length;
+ int intensity = (d_i * current_pos) / frame_length;
+ //dprintf("%X -> %X = %X\n", p_h, t_h, hue);
+ hue += p_h;
+ sat += p_s;
+ intensity += p_i;
+ state->current_lcd_color = LCD_COLOR(hue, sat, intensity);
+ lcd_backlight_color(
+ LCD_HUE(state->current_lcd_color),
+ LCD_SAT(state->current_lcd_color),
+ LCD_INT(state->current_lcd_color));
+
+ return true;
+}
+
+bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ state->prev_lcd_color = state->target_lcd_color;
+ state->current_lcd_color = state->target_lcd_color;
+ lcd_backlight_color(
+ LCD_HUE(state->current_lcd_color),
+ LCD_SAT(state->current_lcd_color),
+ LCD_INT(state->current_lcd_color));
+ return false;
+}
+#endif // LCD_BACKLIGHT_ENABLE
+
+#ifdef LCD_ENABLE
+bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ gdispClear(White);
+ gdispDrawString(0, 10, state->layer_text, state->font_dejavusansbold12, Black);
+ gdispFlush();
+ return false;
+}
+
+static void format_layer_bitmap_string(uint16_t default_layer, uint16_t layer, char* buffer) {
+ for (int i=0; i<16;i++)
+ {
+ uint32_t mask = (1u << i);
+ if (default_layer & mask) {
+ if (layer & mask) {
+ *buffer = 'B';
+ } else {
+ *buffer = 'D';
+ }
+ } else if (layer & mask) {
+ *buffer = '1';
+ } else {
+ *buffer = '0';
+ }
+ ++buffer;
+
+ if (i==3 || i==7 || i==11) {
+ *buffer = ' ';
+ ++buffer;
+ }
+ }
+ *buffer = 0;
+}
+
+bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ const char* layer_help = "1=On D=Default B=Both";
+ char layer_buffer[16 + 4]; // 3 spaces and one null terminator
+ gdispClear(White);
+ gdispDrawString(0, 0, layer_help, state->font_fixed5x8, Black);
+ format_layer_bitmap_string(state->status.default_layer, state->status.layer, layer_buffer);
+ gdispDrawString(0, 10, layer_buffer, state->font_fixed5x8, Black);
+ format_layer_bitmap_string(state->status.default_layer >> 16, state->status.layer >> 16, layer_buffer);
+ gdispDrawString(0, 20, layer_buffer, state->font_fixed5x8, Black);
+ gdispFlush();
+ return false;
+}
+#endif // LCD_ENABLE
+
+bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ (void)state;
+#ifdef LCD_ENABLE
+ gdispSetPowerMode(powerOff);
+#endif
+#ifdef LCD_BACKLIGHT_ENABLE
+ lcd_backlight_hal_color(0, 0, 0);
+#endif
+ return false;
+}
+
+bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ (void)state;
+#ifdef LCD_ENABLE
+ gdispSetPowerMode(powerOn);
+#endif
+ return false;
+}
+
+bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ (void)state;
+ dprint("User visualizer inited\n");
+ visualizer_enabled = true;
+ return false;
+}
+
+// TODO: Optimize the stack size, this is probably way too big
+static DECLARE_THREAD_STACK(visualizerThreadStack, 1024);
+static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
+ (void)arg;
+
+ GListener event_listener;
+ geventListenerInit(&event_listener);
+ geventAttachSource(&event_listener, (GSourceHandle)&current_status, 0);
+
+ visualizer_keyboard_status_t initial_status = {
+ .default_layer = 0xFFFFFFFF,
+ .layer = 0xFFFFFFFF,
+ .leds = 0xFFFFFFFF,
+ .suspended = false,
+ };
+
+ visualizer_state_t state = {
+ .status = initial_status,
+ .current_lcd_color = 0,
+#ifdef LCD_ENABLE
+ .font_fixed5x8 = gdispOpenFont("fixed_5x8"),
+ .font_dejavusansbold12 = gdispOpenFont("DejaVuSansBold12")
+#endif
+ };
+ initialize_user_visualizer(&state);
+ state.prev_lcd_color = state.current_lcd_color;
+
+#ifdef LCD_BACKLIGHT_ENABLE
+ lcd_backlight_color(
+ LCD_HUE(state.current_lcd_color),
+ LCD_SAT(state.current_lcd_color),
+ LCD_INT(state.current_lcd_color));
+#endif
+
+ systemticks_t sleep_time = TIME_INFINITE;
+ systemticks_t current_time = gfxSystemTicks();
+
+ while(true) {
+ systemticks_t new_time = gfxSystemTicks();
+ systemticks_t delta = new_time - current_time;
+ current_time = new_time;
+ bool enabled = visualizer_enabled;
+ if (!same_status(&state.status, &current_status)) {
+ if (visualizer_enabled) {
+ if (current_status.suspended) {
+ stop_all_keyframe_animations();
+ visualizer_enabled = false;
+ state.status = current_status;
+ user_visualizer_suspend(&state);
+ }
+ else {
+ state.status = current_status;
+ update_user_visualizer_state(&state);
+ }
+ state.prev_lcd_color = state.current_lcd_color;
+ }
+ }
+ if (!enabled && state.status.suspended && current_status.suspended == false) {
+ // Setting the status to the initial status will force an update
+ // when the visualizer is enabled again
+ state.status = initial_status;
+ state.status.suspended = false;
+ stop_all_keyframe_animations();
+ user_visualizer_resume(&state);
+ state.prev_lcd_color = state.current_lcd_color;
+ }
+ sleep_time = TIME_INFINITE;
+ for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
+ if (animations[i]) {
+ update_keyframe_animation(animations[i], &state, delta, &sleep_time);
+ }
+ }
+#ifdef LED_ENABLE
+ gdispGFlush(LED_DISPLAY);
+#endif
+
+#ifdef EMULATOR
+ draw_emulator();
+#endif
+ // The animation can enable the visualizer
+ // And we might need to update the state when that happens
+ // so don't sleep
+ if (enabled != visualizer_enabled) {
+ sleep_time = 0;
+ }
+
+ systemticks_t after_update = gfxSystemTicks();
+ unsigned update_delta = after_update - current_time;
+ if (sleep_time != TIME_INFINITE) {
+ if (sleep_time > update_delta) {
+ sleep_time -= update_delta;
+ }
+ else {
+ sleep_time = 0;
+ }
+ }
+ dprintf("Update took %d, last delta %d, sleep_time %d\n", update_delta, delta, sleep_time);
+#ifdef PROTOCOL_CHIBIOS
+ // The gEventWait function really takes milliseconds, even if the documentation says ticks.
+ // Unfortunately there's no generic ugfx conversion from system time to milliseconds,
+ // so let's do it in a platform dependent way.
+
+ // On windows the system ticks is the same as milliseconds anyway
+ if (sleep_time != TIME_INFINITE) {
+ sleep_time = ST2MS(sleep_time);
+ }
+#endif
+ geventEventWait(&event_listener, sleep_time);
+ }
+#ifdef LCD_ENABLE
+ gdispCloseFont(state.font_fixed5x8);
+ gdispCloseFont(state.font_dejavusansbold12);
+#endif
+
+ return 0;
+}
+
+void visualizer_init(void) {
+#ifdef LCD_ENABLE
+ gfxInit();
+#endif
+
+#ifdef LCD_BACKLIGHT_ENABLE
+ lcd_backlight_init();
+#endif
+
+#ifdef USE_SERIAL_LINK
+ add_remote_objects(remote_objects, sizeof(remote_objects) / sizeof(remote_object_t*) );
+#endif
+
+#ifdef LCD_ENABLE
+ LCD_DISPLAY = get_lcd_display();
+#endif
+#ifdef LED_ENABLE
+ LED_DISPLAY = get_led_display();
+#endif
+
+ // We are using a low priority thread, the idea is to have it run only
+ // when the main thread is sleeping during the matrix scanning
+ gfxThreadCreate(visualizerThreadStack, sizeof(visualizerThreadStack),
+ VISUALIZER_THREAD_PRIORITY, visualizerThread, NULL);
+}
+
+void update_status(bool changed) {
+ if (changed) {
+ GSourceListener* listener = geventGetSourceListener((GSourceHandle)&current_status, NULL);
+ if (listener) {
+ geventSendEvent(listener);
+ }
+ }
+#ifdef USE_SERIAL_LINK
+ static systime_t last_update = 0;
+ systime_t current_update = chVTGetSystemTimeX();
+ systime_t delta = current_update - last_update;
+ if (changed || delta > MS2ST(10)) {
+ last_update = current_update;
+ visualizer_keyboard_status_t* r = begin_write_current_status();
+ *r = current_status;
+ end_write_current_status();
+ }
+#endif
+}
+
+void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds) {
+ // Note that there's a small race condition here, the thread could read
+ // a state where one of these are set but not the other. But this should
+ // not really matter as it will be fixed during the next loop step.
+ // Alternatively a mutex could be used instead of the volatile variables
+
+ bool changed = false;
+#ifdef USE_SERIAL_LINK
+ if (is_serial_link_connected ()) {
+ visualizer_keyboard_status_t* new_status = read_current_status();
+ if (new_status) {
+ if (!same_status(&current_status, new_status)) {
+ changed = true;
+ current_status = *new_status;
+ }
+ }
+ }
+ else {
+#else
+ {
+#endif
+ visualizer_keyboard_status_t new_status = {
+ .layer = state,
+ .default_layer = default_state,
+ .leds = leds,
+ .suspended = current_status.suspended,
+ };
+ if (!same_status(&current_status, &new_status)) {
+ changed = true;
+ current_status = new_status;
+ }
+ }
+ update_status(changed);
+}
+
+void visualizer_suspend(void) {
+ current_status.suspended = true;
+ update_status(true);
+}
+
+void visualizer_resume(void) {
+ current_status.suspended = false;
+ update_status(true);
+}
diff --git a/quantum/visualizer/visualizer.h b/quantum/visualizer/visualizer.h
new file mode 100644
index 000000000..45cfa9aa9
--- /dev/null
+++ b/quantum/visualizer/visualizer.h
@@ -0,0 +1,149 @@
+/*
+The MIT License (MIT)
+
+Copyright (c) 2016 Fred Sundvik
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+*/
+
+#ifndef VISUALIZER_H
+#define VISUALIZER_H
+#include <stdlib.h>
+#include <stdint.h>
+#include <stdbool.h>
+
+#ifdef LCD_ENABLE
+#include "gfx.h"
+#endif
+
+#ifdef LCD_BACKLIGHT_ENABLE
+#include "lcd_backlight.h"
+#endif
+
+// This need to be called once at the start
+void visualizer_init(void);
+// This should be called at every matrix scan
+void visualizer_update(uint32_t default_state, uint32_t state, uint32_t leds);
+// This should be called when the keyboard goes to suspend state
+void visualizer_suspend(void);
+// This should be called when the keyboard wakes up from suspend state
+void visualizer_resume(void);
+
+// These functions are week, so they can be overridden by the keyboard
+// if needed
+GDisplay* get_lcd_display(void);
+GDisplay* get_led_display(void);
+
+// For emulator builds, this function need to be implemented
+#ifdef EMULATOR
+void draw_emulator(void);
+#endif
+
+// If you need support for more than 16 keyframes per animation, you can change this
+#define MAX_VISUALIZER_KEY_FRAMES 16
+
+struct keyframe_animation_t;
+
+typedef struct {
+ uint32_t layer;
+ uint32_t default_layer;
+ uint32_t leds; // See led.h for available statuses
+ bool suspended;
+} visualizer_keyboard_status_t;
+
+// The state struct is used by the various keyframe functions
+// It's also used for setting the LCD color and layer text
+// from the user customized code
+typedef struct visualizer_state_t {
+ // The user code should primarily be modifying these
+ uint32_t target_lcd_color;
+ const char* layer_text;
+
+ // The user visualizer(and animation functions) can read these
+ visualizer_keyboard_status_t status;
+
+ // These are used by the animation functions
+ uint32_t current_lcd_color;
+ uint32_t prev_lcd_color;
+#ifdef LCD_ENABLE
+ font_t font_fixed5x8;
+ font_t font_dejavusansbold12;
+#endif
+} visualizer_state_t;
+
+// Any custom keyframe function should have this signature
+// return true to get continuous updates, otherwise you will only get one
+// update per frame
+typedef bool (*frame_func)(struct keyframe_animation_t*, visualizer_state_t*);
+
+// Represents a keyframe animation, so fields are internal to the system
+// while others are meant to be initialized by the user code
+typedef struct keyframe_animation_t {
+ // These should be initialized
+ int num_frames;
+ bool loop;
+ int frame_lengths[MAX_VISUALIZER_KEY_FRAMES];
+ frame_func frame_functions[MAX_VISUALIZER_KEY_FRAMES];
+
+ // Used internally by the system, and can also be read by
+ // keyframe update functions
+ int current_frame;
+ int time_left_in_frame;
+ bool first_update_of_frame;
+ bool last_update_of_frame;
+ bool need_update;
+
+} keyframe_animation_t;
+
+extern GDisplay* LCD_DISPLAY;
+extern GDisplay* LED_DISPLAY;
+
+void start_keyframe_animation(keyframe_animation_t* animation);
+void stop_keyframe_animation(keyframe_animation_t* animation);
+// This runs the next keyframe, but does not update the animation state
+// Useful for crossfades for example
+void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* state);
+
+// Some predefined keyframe functions that can be used by the user code
+// Does nothing, useful for adding delays
+bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state);
+// Animates the LCD backlight color between the current color and the target color (of the state)
+bool keyframe_animate_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state);
+// Sets the backlight color to the target color
+bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state);
+// Displays the layer text centered vertically on the screen
+bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state);
+// Displays a bitmap (0/1) of all the currently active layers
+bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
+
+bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
+bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
+
+// Call this once, when the initial animation has finished, alternatively you can call it
+// directly from the initalize_user_visualizer function (the animation can be null)
+bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state);
+
+// These functions have to be implemented by the user
+void initialize_user_visualizer(visualizer_state_t* state);
+void update_user_visualizer_state(visualizer_state_t* state);
+void user_visualizer_suspend(visualizer_state_t* state);
+void user_visualizer_resume(visualizer_state_t* state);
+
+
+#endif /* VISUALIZER_H */
diff --git a/quantum/visualizer/visualizer.mk b/quantum/visualizer/visualizer.mk
new file mode 100644
index 000000000..56525ffd9
--- /dev/null
+++ b/quantum/visualizer/visualizer.mk
@@ -0,0 +1,61 @@
+# The MIT License (MIT)
+#
+# Copyright (c) 2016 Fred Sundvik
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in all
+# copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+# SOFTWARE.
+
+GFXLIB = $(VISUALIZER_DIR)/ugfx
+SRC += $(VISUALIZER_DIR)/visualizer.c
+UINCDIR += $(GFXINC) $(VISUALIZER_DIR)
+
+ifdef LCD_ENABLE
+UDEFS += -DLCD_ENABLE
+ULIBS += -lm
+USE_UGFX = yes
+endif
+
+ifdef LCD_BACKLIGHT_ENABLE
+SRC += $(VISUALIZER_DIR)/lcd_backlight.c
+ifndef EMULATOR
+SRC += lcd_backlight_hal.c
+endif
+UDEFS += -DLCD_BACKLIGHT_ENABLE
+endif
+
+ifdef LED_ENABLE
+SRC += $(VISUALIZER_DIR)/led_test.c
+UDEFS += -DLED_ENABLE
+USE_UGFX = yes
+endif
+
+ifdef USE_UGFX
+include $(GFXLIB)/gfx.mk
+SRC += $(GFXSRC)
+UDEFS += $(patsubst %,-D%,$(patsubst -D%,%,$(GFXDEFS)))
+ULIBS += $(patsubst %,-l%,$(patsubst -l%,%,$(GFXLIBS)))
+endif
+
+ifndef VISUALIZER_USER
+VISUALIZER_USER = visualizer_user.c
+endif
+SRC += $(VISUALIZER_USER)
+
+ifdef EMULATOR
+UINCDIR += $(TMK_DIR)/common
+endif \ No newline at end of file