/* ChibiOS/RT - Copyright (C) 2006-2007 Giovanni Di Sirio. This file is part of ChibiOS/RT. ChibiOS/RT is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. ChibiOS/RT is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /** * @page article_design Designing an embedded application * @{ * ChibiOS/RT offers a variety of mechanisms and primitives, often it is * better to focus on a single approach for the system design and use only * part of the available subsystems.
* When designing your application you may choose among several design * alternatives: * - @ref nothreads * - @ref messpass * - @ref thdshared * - @ref thdmixed * . * @section nothreads Single threaded superloop * Correct, single thread, it is not mandatory to use the multithreading * features of the OS. You may choose to implements everything as a complex * state machine handled in the main thread alone. In this scenario the OS * still offers a variety of useful mechanisms: * - Interrupt handling. * - Virtual Timers, very useful in state machines in order to handle time * triggered state transitions. * - Power management. * - Event Flags and/or Semaphores as communication mechanism between * interrupt handlers and the main. * - I/O queues. * - Memory allocation. * - System time. * . * In this configuration the kernel size is really minimal, everything else * is disabled and takes no space. You always have the option to use more * threads at a later time in order to perform separate tasks. * * @section messpass Message Passing * In this scenario there are multiple threads in the system that never * share data, everything is done by exchanging messages. Each thread * represents a service, the other threads can request the service by sending * a message.
* In this scenario the following subsystems can be used: * - Synchronous Messages. * - Mailboxes (asynchronous message queues). * . * The advantage of this approach is to not have to deal with mutual exclusion, * each functionality is encapsulated into a server thread that sequentially * serves all the requests. As example, you can have the following scenario: * - A buffers allocator server. * - A disk driver server. * - A file system server. * - One or more client threads. * . * Example: *

* @dot digraph example { rankdir="RL"; node [shape=rectangle, fontname=Helvetica, fontsize=8, fixedsize="true", width="1.2", height="0.75"]; edge [fontname=Helvetica, fontsize=8]; disk [label="Server Thread\nDisk Driver"]; buf [label="Server Thread\nBuffers Allocator"]; fs [label="Client&Server Thread\nFile System"]; cl1 [label="Client Thread"]; cl2 [label="Client Thread"]; cl3 [label="Client Thread"]; fs -> disk [label="I/O request", constraint=false]; disk -> fs [label="status", style="dotted", constraint=false]; fs -> buf [label="buffer request"]; buf -> fs [label="buffer", style="dotted"]; cl1 -> fs [label="FS transaction"]; fs -> cl1 [label="result", style="dotted"]; cl2 -> fs [label="FS transaction"]; fs -> cl2 [label="result", style="dotted"]; cl3 -> fs [label="FS transaction"]; fs -> cl3 [label="result", style="dotted"]; } * @enddot *

* Note that the threads should not exchange complex messages but just * pointers to data structures in order to optimize the performance. * Also note that a thread can be both client and server at the same * time, the FS service in the previous scenario as example. * * @section thdshared Threads sharing data * This is the most common scenario, several threads have access to both their * private data and shared data. Synchronization happens with one of the * mechanisms described in the @ref article_mutual_exclusion article.
* * @section thdmixed Mixed * All the above approaches can be freely mixed in a single application but * usually I prefer to choose a way and consistently design the system around * it. The OS is a toolbox that offers a lot of tools but you don't have * to use them all necessarily. */ /** @} */