/*
ChibiOS/RT - Copyright (C) 2006-2007 Giovanni Di Sirio.
This file is part of ChibiOS/RT.
ChibiOS/RT is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
ChibiOS/RT is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
/**
* @page article_design Designing an embedded application
* ChibiOS/RT offers a variety of mechanisms and primitives, often it is
* better to focus on a single approach for the system design and use only
* part of the available subsystems.
* When designing your application you may choose among several design
* alternatives:
* - @ref nothreads
* - @ref messpass
* - @ref thdshared
* - @ref thdmixed
* .
* @section nothreads Single threaded superloop
* Correct, single thread, it is not mandatory to use the multithreading
* features of the OS. You may choose to implements everything as a complex
* state machine handled in the main thread alone. In this scenario the OS
* still offers a variety of useful mechanisms:
* - Interrupt handling.
* - Virtual Timers, very useful in state machines in order to handle time
* triggered state transitions.
* - Power management.
* - Event Flags and/or Semaphores as communication mechanism between
* interrupt handlers and the main.
* - I/O queues.
* - Memory allocation.
* - System time.
* .
* In this configuration the kernel size is really minimal, everything else
* is disabled and takes no space. You always have the option to use more
* threads at a later time in order to perform separate tasks.
*
* @section messpass Message Passing
* In this scenario there are multiple threads in the system that never
* share data, everything is done by exchanging messages. Each thread
* represents a service, the other threads can request the service by sending
* a message.
* In this scenario the following subsystems can be used:
* - Synchronous Messages.
* - Mailboxes (asynchronous message queues).
* .
* The advantage of this approach is to not have to deal with mutual exclusion,
* each functionality is encapsulated into a server thread that sequentially
* serves all the requests. As example, you can have the following scenario:
* - A buffers allocator server.
* - A disk driver server.
* - A file system server.
* - One or more client threads.
* .
* Example:
*
* @dot
digraph example {
rankdir="RL";
node [shape=rectangle, fontname=Helvetica, fontsize=8, fixedsize="true",
width="1.2", height="0.75"];
edge [fontname=Helvetica, fontsize=8];
disk [label="Server Thread\nDisk Driver"];
buf [label="Server Thread\nBuffers Allocator"];
fs [label="Client&Server Thread\nFile System"];
cl1 [label="Client Thread"];
cl2 [label="Client Thread"];
cl3 [label="Client Thread"];
fs -> disk [label="I/O request", constraint=false];
disk -> fs [label="status", style="dotted", constraint=false];
fs -> buf [label="buffer request"];
buf -> fs [label="buffer", style="dotted"];
cl1 -> fs [label="FS transaction"];
fs -> cl1 [label="result", style="dotted"];
cl2 -> fs [label="FS transaction"];
fs -> cl2 [label="result", style="dotted"];
cl3 -> fs [label="FS transaction"];
fs -> cl3 [label="result", style="dotted"];
}
* @enddot
*
* Note that the threads should not exchange complex messages but just
* pointers to data structures in order to optimize the performance.
* Also note that a thread can be both client and server at the same
* time, the FS service in the previous scenario as example.
*
* @section thdshared Threads sharing data
* This is the most common scenario, several threads have access to both their
* private data and shared data. Synchronization happens with one of the
* mechanisms described in the @ref article_mutual_exclusion article.
*
* @section thdmixed Mixed
* All the above approaches can be freely mixed in a single application but
* usually I prefer to choose a way and consistently design the system around
* it. The OS is a toolbox that offers a lot of tools but you don't have
* to use them all necessarily.
*/